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 Gaming / *805 (-20)
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Wow. Lots of great stuff in there. The buildings are great, but I especially like the tree! What a great idea to use the palm tree trunks as some kind of massive vine growing up around the tree. At least that's what it looks like to me. Nice layout. (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
I put a few pictures up as well.. There are directories for pre-game pictures (between team members), pics of players during the game, and fig's eye view during the game. (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  [Review] Bionicle card game
 
This isn't quite a formal review in the set review style (this product doesn't have a set number) but hopefully it is of some help to folks. We received the Bionicle card game (First edition, Deck 1 of 3: "Gali / Pohatu" 14.99 from US S@H) on Friday (...) (23 years ago, 8-Jul-01, to lugnet.technic.bionicle, lugnet.reviews, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
"Eric Kingsley" <kingsley@nelug.org> wrote in message news:GFuKtB.6pp@lugnet.com... (...) game (...) all my (...) would (...) The (...) For the record, I had a blast as well. I especially enjoyed the pre-game planning and coming up with a story. An (...) (23 years ago, 7-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) Honestly, I think this was some of the most fun I've had with a Brikwars game as well. I think the real fun of it was having lots of troop-on-troop combat, rather than vehicle on vehicle, which tends to be a lot less carnagey. Also helping was (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) This was my first time playing Brikwars and I had a blast! The gaming was great. Rules, etc were simple enough not to intrude on game flow, while easily settling any issues of moves that were "non-standard" (bizarre, even). Thanks to, "The (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) Well we all got there at about 10am. It took until about noon to get everything setup. The game then lasted until about 6pm. (...) Having the space and the time can definitly be a problem. We have rented rooms in the past but this puts a tight (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Wow! Great scenery! Looks like a lot of fun. How many hours did you end up playing? I would love to try this sometime, but I think GardenSlug is needing a centralized meeting place that is large enough and convenient for all or most of us... :-( (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  NELUG Tech Level 2 (medieval) game pictures etc..
 
Follow ups to .org.us.nelug and .fun.gaming. .castle was included because this was a Tech Level 2 (medieval) game. There is a small description of the game on the page but I am sure you are probably more interested in the pictures. (URL) a personal (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  Re: Lego Wars (the simple version)
 
(...) <snip> Yeah, on the screen it looks like a lot less though! (I printed out a version, my friends and I were planning on playing... didn't work out though :-( (1)) Don't worry about it. I think if you made the spacing a little smaller it would (...) (23 years ago, 30-Jun-01, to lugnet.gaming)
 
  BrikWars 2000 Vehicle Scorer
 
Howdy everybody. Ever dread wasting an hour coming up with stats for really cool vehicles? I did, so I wrote a program to do it for me :) It can handle every calculation, from movement penalties to cost, then you can print off statsheets for them. (...) (23 years ago, 29-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Not too soon. But you don't need to worry much about recoding the equipment and trooper info, a couple of points got shifted here and there but nothing serious. Vehicles, robots, and magic rules have all gotten/will get rocked pretty severely, (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) The supplement should be pretty release-independent, I don't see anything that would keep it from fitting even with bw98 or earlier. But it's on low priority until 2001 is done. (...) MFD is a great idea, BW definitely needs to be able to (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Wait, let me do the math... carry the seven... power of two... hey! There are game designers out there making $20 a year? I'm getting screwed! (...) I go back and forth. When some chunk of the rules undergoes a radical change and it comes time (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: NLDA [aka Medieval] Brikwars*
 
Well, sadly I had an unexpected bug in my Trooper scorer-- for units with power greater than 1, they can ignore Movement Penalties up to 2" for every power rating they have beyond 1. Before I hadn't included that. So beforehand, if you had (for (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) I have the same problem. I wrote a PalmOS app that quickly calculates to-hit modifies for ranged combat, but don't want to release it until the new rules come out. I was working on adding ker-pow tables for vehicle damage, but I understand a (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Hey, these are great! I've been meaning to do something similar for running the BrikWars games at Brickfest. Now I can spend more time building stuff for the scenarios. Thanks! (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) It's funny you were going to do this, since I had initially come up with the stickfigs as an answer to Epic 40k. :-, I've also been playing with the idea of trying to cram my minifig Ogre model into this scale for wargaming purposes, but I'm (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) ...Its funny you should mention this :-) I had been off and on thinking of and working on revising Minifig Death to include "Epic Scale" battles using your stickfig/microfig designs as the base trooper :-) I was going to use 2x4 plates to hold (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Cheers, - jsproat (23 years ago, 26-Jun-01, to lugnet.gaming)


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