| | Re: A question about BrikWars robots
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(...) There are supposed to be maximum speeds for each propulsion type, but it looks like I forgot to put them in. For ground propulsion, the max speed is TL x 4". I'll fix that when I do the next site update this weekend. Robots can exceed their (...) (24 years ago, 16-Aug-00, to lugnet.gaming)
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| | Re: A question about BrikWars robots
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(...) The mech I'm fielding tonight has a 32" movement (using torso power) and a 20" jump (using combined legs). The jump seems high, but 5" (using torso power), seems way too low. Using leg power for movement would be ridiculous. Would be 128". The (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | Re: A question about BrikWars robots
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Whenever I use the RV supp to make a robot, it seems to go about 30+" / turn. I have to tone this down by about 1/2 to make it reasonable (ground stuff should not go as fast as flyers). For jumping, your idea seems reasonable. Jason (...) jumping (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | A question about BrikWars robots
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I've got a question about walking robots. When calculating speed and jumping power, do you use the power rating of the robot (torso) or the combined rating of the legs. Thus far, I've been using the torso rating for normal movement and the combined (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | We're gonna BrikWar
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We've got a table at The Soldiery from 4-9pm tomorrow (8/15). Anyone who wants to join is welcome. We want to start gaming by 4:30-5:00. We'll be playing TL5-6 with a limit of ~300CP. Spectators are also welcome. Anyone with a digital camera is (...) (24 years ago, 15-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming)
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| | Re: Vivat Rex, Studfest6: Brikwars
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In lugnet.loc.au, Richard Parsons writes: <severe snippage, but I'm definitely up for this snazzy looking campaign> (...) A bit messy, but maybe two 1x1 plates with clip? --Dave (24 years ago, 14-Aug-00, to lugnet.loc.au, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) Having just scoured the net, I can't find any pictures of a GEV. I will have to recheck my game box, but I thought I recalled a turret on the GEV. I have a hard time imagining the GEV being effective without a turret, and the targeting (...) (24 years ago, 9-Aug-00, to lugnet.build, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) Very nice! I wasn't aware there was an actual turret on the SJ games version, but it looks great! I'm looking forward to seeing more of the engine detail--having been an avid fan of Winchell Chung's renderings, these are all the more cool to (...) (24 years ago, 9-Aug-00, to lugnet.build, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) I want to get some more pics, especially to show the back end, and maybe a profile shot to match the original counters/game case. I call the color scheme "low visibility night/urban camouflage" but I'm just trying to make a virtue out of my (...) (24 years ago, 7-Aug-00, to lugnet.build, lugnet.gaming)
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| | Re: Sneak preview of my GEV
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(...) Oh, that is *SO* unfair! Only 2 pictures? More pics! More pics! :-, It looks pretty cool, and I like how you've handled the camo color scheme. Can't wait to see more. Of course, the minifig-scale Ogre Mark VI would be cool, too... ;-) Cheers, (...) (24 years ago, 7-Aug-00, to lugnet.build, lugnet.gaming)
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| | Sneak preview of my GEV
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Hello, I put up two pics of my interpretation of a GEV from the Steve Jackson games Ogre/GEV, at (URL) . I'm working on my troopship GEV, getting the doors/hatchways right for the troops is a little tricky. Thanks, George (24 years ago, 7-Aug-00, to lugnet.build, lugnet.gaming)
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| | Pictures of the upcoming BrikWars Scenario
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In a few weeks, the next BrikWars campaign in Washington, DC will take place. The scenatio, Jailbreak!, can be found at: (URL) on BrickShelf are pics of the TL6 Prison, so you can plan your assault. Anyone else interested in participating in this (...) (24 years ago, 5-Aug-00, to lugnet.gaming)
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| | Re: When we gonna BrikWar?
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Note: I'm cross-posting to fun.gaming and lugnet.loc.us.oh to make sure interested parties hear about this. I've set followups to ...oh.col only, though. For those groups, we are proposing a BrikWars game for Tues or Wens evening next week. (8/8 or (...) (24 years ago, 4-Aug-00, to lugnet.loc.us.oh.col, lugnet.gaming, lugnet.loc.us.oh)
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| | Re: Chris Weeks's Brickfest Pirate Game Pictures
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Now that Chris Weeks has put his pictures up, I've added them to my commentary about the game, to be found here: (URL) Frank Filz ---...--- Work: mailto:ffilz@us.ibm.com (business only please) Home: mailto:ffilz@mindspring.com (24 years ago, 2-Aug-00, to lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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(...) Ok, I'll go with that. Rich (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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(...) "...and let slip the dogs of war!" Bruce (listening to Pink Floyd's The Dogs of War) (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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(...) my (...) just (...) No problem. I just wanted to make sure the other good people knew as well, and got a broader picture of what a determined general and 12 minifig can do. (...) Rich "Cry 'Havoc!' and let loose the dogs of war!" -- Have Fun! (...) (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) Well, now, to be fair, it was your rolling that kept my troops alive, and my rolling that wiped yours out. After all, you roll to-hit and damage for your troops' shots... so it was your rolling that led to the long lifespan of my troopers! ;D (...) (24 years ago, 1-Aug-00, to lugnet.gaming)
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| | Re: BrikWars Campaign .. first battle writeup
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To whoever asked who did the special effects, it was me. It was done in about 5 seconds in a freeware verson of Photoshop 2.0. I hear 5.0 is really spiffy. (...) Do'h to both of those! I'll change it tonight. Obviously, they were both just typos. (...) (24 years ago, 1-Aug-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) Ahh, it depends on who's rolling the dice :D With Eric behind the magic cubes, the average lifespan is arround 0.8 scenarios. Sadly for my troops, my statistics indicate something more along the lines of 0.3-0.4. Actually, I fully endorse the (...) (24 years ago, 1-Aug-00, to lugnet.gaming)
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