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 Gaming / *519 (-20)
  Re: BrikWars 1942!
 
(...) I was thinking maybe we should try and use the lend-lease program as an excuse, and pretend that we were also lend-leasing some troops? ;) Ahh, naah, nobody will buy it. I s'pose we could either: (a) become inspired and re-type the title on (...) (24 years ago, 28-Jul-00, to lugnet.gaming)
 
  Re: BrikWars 1942!
 
(...) Ack! I knew something like that would come up. I have to admit I'm no big freak for actual historical WWII dates and such, so I knew this would come up. Uh, yeah, it's a commando raid. That's it! :D (...) Heh. That was probably my favorite (...) (24 years ago, 28-Jul-00, to lugnet.gaming)
 
  Re: BrikWars 1942!
 
(...) It looks stunning! I still love that armoured car, and the proxy bits used for the soldiers are excellent choices. One would almost think TLG had taken up making soldiers! <historian-nitpick> You probably ought to call it "BrikWars 1944," or (...) (24 years ago, 28-Jul-00, to lugnet.gaming)
 
  Re: BrikWars 1942!
 
(...) damned if you didn't beat me to it! I love the little bombed-out French town. The picture of the Allied private splattering huge amounts of gore with his hatchet attack got a big laugh from everybody here at the college library. - Mike. (24 years ago, 28-Jul-00, to lugnet.gaming)
 
  Re: BrikWars 1942!
 
That setup is pretty cool. All kinds of little details here and there. Also, it's an inspiration for those who like building WW11 models. (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  BrikWars 1942!
 
Achtung! Shaun Sullivan and I got together last night and played a bit of BrikWars. Inspired by Shaun's awesome WWII models, we decided to go with a scenario set in 1942. We took a few pictures, and I prepared a little website for everyone's (...) (24 years ago, 27-Jul-00, to lugnet.announce, lugnet.gaming) ! 
 
  Re: Calling all pirates - I need to identify whose ships these are!
 
(...) Captain Blargh of the Red Tail :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the wildlink ((URL) #160 (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Re: BrikWars game ... The Platform
 
(...) Read about it all at the above link, ckick the text file. Jason (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Re: BrikWars game ... The Platform
 
Hahahahahah. _Everything_ is destructible. The main towers are 4d10. The connecting bridges are 3d10. There are 3 towers, each on a 32x32 baseplate (the one with the ramp leading up to it). From here, there is a long ladder and then an elevator, (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Re: BrikWars game ... The Platform
 
hey a few questions: how large are the doors into the building? how large the the briges (wide) are the bridges destructasble? if so ,how strong are they? (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Re: BrikWars game ... The Platform
 
(...) ya, i would! i was on vacation during the last one you guys held :( (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Re: BrikWars game ... The Platform
 
(...) What kind of features does the structure encorporate? Is there an "ojective" to be reached in the battle? eric (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  BrikWars game ... The Platform
 
Yo BrikWars fans: We are playing a game this Saturday in DC, centered around this big, tall platform I built. You can see it at: (URL) write up the battle and let you know how it goes. It's gonna be a great pic when someone makes this monstrosity (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Re: Aargh! A ghost!
 
(...) No wonder they're such vengeful spirits! All this stabbing... (...) This begs the question: Why would the ghost of an imperialist be slower? All the plundered riches of benighted peoples dragging him down? Hm, now that I look at it again, do (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Aargh! A ghost!
 
Here's my stab a rules for the ghost in brikwars. Move: 3x1d6 studs (1d6" for imperialists) Armour: 1d6 Skill: 1d6 Special: Ghostly touch Range 1d6 Damage 1d6 poison points Ethereal any dice roll that come up 1, the ghost disappears. Cost: 15CP May (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Photos from Pirate Game at DragonCon
 
Ahoy, mateys! Here be some booty I plundered! This first photo shows me and Matthew Teets (thanks, again, Matthew, for all your help!) helping some players resolve cannon fire. Matthew is to the [viewer's] left of the little kid, in black T-shirt (...) (24 years ago, 27-Jul-00, to lugnet.pirates, lugnet.gaming, lugnet.org.us.dixielug, lugnet.loc.us.ga)
 
  Re: Calling all pirates - I need to identify whose ships these are!
 
(...) This one ^ was mine before I had to abandon him and his crew to take over The Rusty Bucket. =) ~Nathan McD. (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
 
  Calling all pirates - I need to identify whose ships these are!
 
I'm starting to collect all the postmortem and all from the Pirate Game at Brickfest 2000, and I'd like to get as many peoples ship names as possible. I have the following ships names (with player name if known): Captain Bad Jim the Funny Hat of the (...) (24 years ago, 27-Jul-00, to lugnet.announce, lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  (canceled)
 
 
  Re: The next Ohio BrikWar meeting
 
In lugnet.loc.us.oh.col, Gino A. Melone writes: *snip!* (...) repetition (...) Hehe... how BLOK-HEAD? :) JJ "Don't ask me. I've been up all night and it made sense at the time." (24 years ago, 25-Jul-00, to lugnet.loc.us.oh.col, lugnet.general, lugnet.gaming)


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