| | Re: BrikWars 1942!
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(...) I was thinking maybe we should try and use the lend-lease program as an excuse, and pretend that we were also lend-leasing some troops? ;) Ahh, naah, nobody will buy it. I s'pose we could either: (a) become inspired and re-type the title on (...) (24 years ago, 28-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) Ack! I knew something like that would come up. I have to admit I'm no big freak for actual historical WWII dates and such, so I knew this would come up. Uh, yeah, it's a commando raid. That's it! :D (...) Heh. That was probably my favorite (...) (24 years ago, 28-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) It looks stunning! I still love that armoured car, and the proxy bits used for the soldiers are excellent choices. One would almost think TLG had taken up making soldiers! <historian-nitpick> You probably ought to call it "BrikWars 1944," or (...) (24 years ago, 28-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) damned if you didn't beat me to it! I love the little bombed-out French town. The picture of the Allied private splattering huge amounts of gore with his hatchet attack got a big laugh from everybody here at the college library. - Mike. (24 years ago, 28-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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That setup is pretty cool. All kinds of little details here and there. Also, it's an inspiration for those who like building WW11 models. (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | BrikWars 1942!
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Achtung! Shaun Sullivan and I got together last night and played a bit of BrikWars. Inspired by Shaun's awesome WWII models, we decided to go with a scenario set in 1942. We took a few pictures, and I prepared a little website for everyone's (...) (24 years ago, 27-Jul-00, to lugnet.announce, lugnet.gaming) !
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| | Re: Calling all pirates - I need to identify whose ships these are!
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(...) Captain Blargh of the Red Tail :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the wildlink ((URL) #160 (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: BrikWars game ... The Platform
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(...) Read about it all at the above link, ckick the text file. Jason (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: BrikWars game ... The Platform
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Hahahahahah. _Everything_ is destructible. The main towers are 4d10. The connecting bridges are 3d10. There are 3 towers, each on a 32x32 baseplate (the one with the ramp leading up to it). From here, there is a long ladder and then an elevator, (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: BrikWars game ... The Platform
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hey a few questions: how large are the doors into the building? how large the the briges (wide) are the bridges destructasble? if so ,how strong are they? (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: BrikWars game ... The Platform
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(...) ya, i would! i was on vacation during the last one you guys held :( (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: BrikWars game ... The Platform
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(...) What kind of features does the structure encorporate? Is there an "ojective" to be reached in the battle? eric (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | BrikWars game ... The Platform
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Yo BrikWars fans: We are playing a game this Saturday in DC, centered around this big, tall platform I built. You can see it at: (URL) write up the battle and let you know how it goes. It's gonna be a great pic when someone makes this monstrosity (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: Aargh! A ghost!
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(...) No wonder they're such vengeful spirits! All this stabbing... (...) This begs the question: Why would the ghost of an imperialist be slower? All the plundered riches of benighted peoples dragging him down? Hm, now that I look at it again, do (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Aargh! A ghost!
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Here's my stab a rules for the ghost in brikwars. Move: 3x1d6 studs (1d6" for imperialists) Armour: 1d6 Skill: 1d6 Special: Ghostly touch Range 1d6 Damage 1d6 poison points Ethereal any dice roll that come up 1, the ghost disappears. Cost: 15CP May (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Photos from Pirate Game at DragonCon
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Ahoy, mateys! Here be some booty I plundered! This first photo shows me and Matthew Teets (thanks, again, Matthew, for all your help!) helping some players resolve cannon fire. Matthew is to the [viewer's] left of the little kid, in black T-shirt (...) (24 years ago, 27-Jul-00, to lugnet.pirates, lugnet.gaming, lugnet.org.us.dixielug, lugnet.loc.us.ga)
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| | Re: Calling all pirates - I need to identify whose ships these are!
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(...) This one ^ was mine before I had to abandon him and his crew to take over The Rusty Bucket. =) ~Nathan McD. (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Calling all pirates - I need to identify whose ships these are!
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I'm starting to collect all the postmortem and all from the Pirate Game at Brickfest 2000, and I'd like to get as many peoples ship names as possible. I have the following ships names (with player name if known): Captain Bad Jim the Funny Hat of the (...) (24 years ago, 27-Jul-00, to lugnet.announce, lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
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| | (canceled)
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| | Re: The next Ohio BrikWar meeting
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In lugnet.loc.us.oh.col, Gino A. Melone writes: *snip!* (...) repetition (...) Hehe... how BLOK-HEAD? :) JJ "Don't ask me. I've been up all night and it made sense at the time." (24 years ago, 25-Jul-00, to lugnet.loc.us.oh.col, lugnet.general, lugnet.gaming)
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