| | Re: BrikWars 1942!
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(...) I was thinking maybe we should try and use the lend-lease program as an excuse, and pretend that we were also lend-leasing some troops? ;) Ahh, naah, nobody will buy it. I s'pose we could either: (a) become inspired and re-type the title on (...) (24 years ago, 28-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) Ack! I knew something like that would come up. I have to admit I'm no big freak for actual historical WWII dates and such, so I knew this would come up. Uh, yeah, it's a commando raid. That's it! :D (...) Heh. That was probably my favorite (...) (24 years ago, 28-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) It looks stunning! I still love that armoured car, and the proxy bits used for the soldiers are excellent choices. One would almost think TLG had taken up making soldiers! <historian-nitpick> You probably ought to call it "BrikWars 1944," or (...) (24 years ago, 28-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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(...) damned if you didn't beat me to it! I love the little bombed-out French town. The picture of the Allied private splattering huge amounts of gore with his hatchet attack got a big laugh from everybody here at the college library. - Mike. (24 years ago, 28-Jul-00, to lugnet.gaming)
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| | Re: BrikWars 1942!
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That setup is pretty cool. All kinds of little details here and there. Also, it's an inspiration for those who like building WW11 models. (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | BrikWars 1942!
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Achtung! Shaun Sullivan and I got together last night and played a bit of BrikWars. Inspired by Shaun's awesome WWII models, we decided to go with a scenario set in 1942. We took a few pictures, and I prepared a little website for everyone's (...) (24 years ago, 27-Jul-00, to lugnet.announce, lugnet.gaming) !
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| | Re: Calling all pirates - I need to identify whose ships these are!
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(...) Captain Blargh of the Red Tail :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the wildlink ((URL) #160 (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: BrikWars game ... The Platform
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(...) Read about it all at the above link, ckick the text file. Jason (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: BrikWars game ... The Platform
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Hahahahahah. _Everything_ is destructible. The main towers are 4d10. The connecting bridges are 3d10. There are 3 towers, each on a 32x32 baseplate (the one with the ramp leading up to it). From here, there is a long ladder and then an elevator, (...) (24 years ago, 27-Jul-00, to lugnet.gaming)
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| | Re: BrikWars game ... The Platform
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hey a few questions: how large are the doors into the building? how large the the briges (wide) are the bridges destructasble? if so ,how strong are they? (24 years ago, 27-Jul-00, to lugnet.gaming)
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