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  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) ...I think cutters worked well enuf for our general level of cluelessness :-) Tho perhaps it would have been nicer with size 2 ships so we could at least have a spare gun about :-) ...you can go back to ignoring me now... wubwub stephen f (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) ...BTW: I thought your 'instant cutters' with 2 end to end boat pieces worked quite well. U should ship off pics to Evil Stevie for reference in emergencies like we had (too few cutters!) (...) ...I agree the 18" worked great as a way to limit (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  (canceled)
 
 
  Re: BrikWars in DC (WAMALUG)
 
I know John expressed interest in playing again. We just need to work out a date. Jason (...) WAMALUG (...) (24 years ago, 19-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
 
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) And dice and pirate props. Good point. I will need to make a check list for preperation and packing. (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) Correct. We were playing something more akin to the campaign game where you start with a cutter and move up. In addition to the potential for interesting play, this also had the advantage of giving the players a less complicated ship to deal (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) Don't forget pens. :-) We had a rough time with that. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) You start out the game with a cutter... you're supposed to move on to bigger ships later, but most of us didn't get that far in the game. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Re: Brickfest 2000 Pirate Game Postmortem
 
"Frank Filz" wrote (...) <<hoping this is not a stupid question but>> How come the emphasis on the cutters, and not the big ships? Richard Still baldly going... (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Brickfest 2000 Pirate Game Postmortem
 
Ok, I've been kicked off my duff by Evil Stevie himself to write my final postmortem. We haven't seen any additional comments for a while. I'll discuss various areas as they come to me. PREPARATION: The game requires much more preparation that I had (...) (24 years ago, 18-Jun-00, to lugnet.gaming)
 
  Re: Soccer at the bar
 
(...) <snip> (...) Heh, no wonder the bartender loved it, you guys probably bought a lot more drinks like that. <grin> -Shiri (24 years ago, 17-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming)
 
  Re: BrikWars in DC (WAMALUG)
 
i learned a lot at the brikwars and im ready for more!! im um for some TL5, 400CP , use all the rules battle. any1 else? (...) (24 years ago, 16-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
 
  BrikWars in DC (WAMALUG)
 
I had a great time at my first game of BrickWars at Brickfest 2000 this past weekend. Unfortunately, it just whet my appetite for more. I'm wondering who would be up for a game in DC (probably this would be WAMALUG members). My next few weekends are (...) (24 years ago, 16-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) I think we'll go for something like every 2nd turn rolling for a speed change and every 3rd turn a direction change, or something along those lines. If it will help anyone I'll keep track of how many turns we run for and how I handled the (...) (24 years ago, 15-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) They were added a week or two ago (a few days after I received paper copies). (...) I think changing every turn might be too much, but in our game, the wind changed direction once, and more than half the game (13 or 14 turns or something - I (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) Just found the GM tables on his site, I didn't see them a month ago must have added them recently. We had a fun time rolling for wind/speed changes each turn, added the factor of having to adjust direction of our ships almost ever turn. On the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) Ahh, I hadn't had a chance to re-read through the rule books yet. (...) The way Steve handles it now is that he has a chart of pre-generated wind, and you pick a random starting point on the chart, and you roll a die each turn, on a 5 or 6 the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
Hi All, Mind if I join in? :-) I'm thinking about possibly running a game during PNLTC's big event during the summer, kind of "adding on" to our event to include a Brickfest of sorts and I've been actively following along trying to gather ideas. (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
 
  Re: Brickfest
 
(...) Arr. Cap'n Quigon L'Effete and the good cutter Deadly Bumblebee. best LFB (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Re: Brickfest
 
(...) One thing which you may not have realized initially was how close to the beginning you arrived. It probably would have been worthwhile your just jumping in right away. I think you're right though, a new player probably shouldn't be placed off (...) (24 years ago, 13-Jun-00, to lugnet.gaming, lugnet.pirates)


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