| | Re: My First Pirate Game GMing
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(...) I think it is too effective. I'll be giving it a range of 6" and -2 per 6 thereafter. I want cannon fire to be about ship-to-ship combat and not slaughtering the crew while leaving the ship intact. From what I saw, GS is easily the most (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Re: My First Pirate Game GMing
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(...) Whether grape is "too effective" or not as currently written is the subject of much discussion in ESPG circles. I don't think there has been any firm conclusion drawn as of yet. (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | My First Pirate Game GMing
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Yesterday I ran a small pirate game for a couple of my friends. It went pretty good. Each started with a class 2 ship. There were 3 large islands and half a dozen small islands. An imperial base and a neutral base. During the game, each captain (...) (20 years ago, 31-May-04, to lugnet.pirates, lugnet.gaming, FTX)
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| | Re: Motorcycle
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(...) Ah, you may have found that thing that'll finally get me off my butt to do another update. For one thing, the chapter section on Platform Size is wrong, I forgot to update it in the downloadable file after we rewrote the propulsion rules. The (...) (20 years ago, 31-May-04, to lugnet.gaming.brikwars)
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| | Re: Is BrikWars Dead?
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(...) Lugnet and Yahoo are fine, but gamelug is the one that's actually costing me money! But seriously, I was trying to make a joke, posting to a thread that was supposed to be about what a bad job I'm doing keeping my own website updated. - Mike. (20 years ago, 29-May-04, to lugnet.gaming)
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| | Re: Is BrikWars Dead?
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(...) Many factors are contributing to that, Christopher is moving, I am working and taking training classes in the evenings. I have posted to lugnet.gaming and LEGO_Warfare@yahoogroups.com recruiting players and GM's. We will endeavor to do better, (...) (20 years ago, 29-May-04, to lugnet.gaming)
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| | Re: Is BrikWars Dead?
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(...) No, I admit nothing. Deny everything. Demand proof. Rats, Im in the program. Oh well. The game breaks out as follows Real-time playing is limited. Four hours for a session puts limits on the size and complexity of the scenario. Squads are (...) (20 years ago, 29-May-04, to lugnet.gaming, FTX)
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| | Re: Is BrikWars Dead?
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(...) Wow! So how come none of this is posted on gamelug.org? I can't believe you guys are doing such a bad job of keeping the website updated. - Mike. (20 years ago, 29-May-04, to lugnet.gaming)
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| | Re: Is BrikWars Dead?
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"Larry Pieniazek" <larry.(mylastname)@...areDOTcom> wrote in message news:HyFt07.x31@lugnet.com... (...) apparently (...) curious (...) the (...) up to (...) might be (...) weekend (...) a (...) If you download the miniatures games lists in Excel (...) (20 years ago, 28-May-04, to lugnet.gaming)
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| | Re: Is BrikWars Dead?
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(...) I've asked on the GameLUG list for clarification. I have a suspicion it might be James S. GameLUG will have a big presence at GenCon again this year with a full weekend of LEGO based gaming. This year GameLUG will also be at Origins, also with (...) (20 years ago, 28-May-04, to lugnet.gaming, FTX)
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