| | Kabluie!! and my latest absence...
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Hey all! Just wanted to give a heads up regarding my end of things. Earlier this week, the power unit in my computer went kabluie! After a few days of figuring out what to do (mind you, I am not hardware savvy), my machine is on again, but I have (...) (21 years ago, 30-Apr-04, to lugnet.gaming.starship)
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| | Re: My word man! Are you insane?! (You may find this funny)
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(...) Great contribution Avery!! (And nice to see you on Lugnet too!) To answer Dan's question in this thread, yes all known sentient life that is from Val Central sector is biologically Terran. Any connection to other Terrans has been lost to the (...) (21 years ago, 30-Apr-04, to lugnet.gaming.starship, FTX)
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| | Re: Starship Roll Call
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(...) :) (21 years ago, 30-Apr-04, to lugnet.gaming.starship, FTX)
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| | Re: How many studs in an inch? How many posts in a thread?
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"Clangador" <clangador@comcast.net> wrote in message news:Hwx77u.1Fy1@lugnet.com... (...) Hard to kill and the leader always has a magic staff (I don't want to spill too many beans - of course as we have more and more games where people have played (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
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| | Re: ESPG Rule Mod?
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Several responses on this thread... As far as draft: As Larry mentions, at least in the games I run, the seas are crowded with islands, so having shallow water extend out several inches would really be a hassle. Also, without actually marking the (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
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| | Re: ESPG Rule Mod?
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(...) This would interfere with movement something fierce, as typical game areas have a LOT of islands. Worse, it would interfere with landing at islands and searching for treasure, picking up castaways, getting jumped by mummies, etc. because (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
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| | Re: How many studs in an inch? How many posts in a thread?
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(...) What's so bad about the mummies?!? ~Clangador (21 years ago, 29-Apr-04, to lugnet.gaming)
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| | Re: ESPG Rule Mod?
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(...) One possible way to deal with this would be to allow each ship to "advance" a class or two by adding more guns, but limiting the number of times a ship can do this. Once you add another cannon, your ship counts as the next higher class for (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
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| | Re: ESPG Rule Mod?
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(...) The ships don't seem to be truly representative of their real-world counterparts. I doubt a cutter would be manned by a 6-person crew any more than it would be carrying only one cannon. The rules really should be somewhat pirate-centric, given (...) (21 years ago, 28-Apr-04, to lugnet.gaming)
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| | Re: The new movie "TROY" and MOCs
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(...) Well, Brad Pitt was so dedicated to his role as Achilles that he even went and tore his left achilles tendon! But seriously, I expect it to rank right up there with Gladiator. Fun popcorn movie, overhyped, probably get some Oscars...but still (...) (21 years ago, 26-Apr-04, to lugnet.build.ancient, lugnet.castle, lugnet.gaming)
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