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 Gaming / *2305 (-20)
  Re: Proposal of Inter-Starship News Service
 
(...) I like the general idea here, and I think something that just allows simple message posts is fine. A few ideas to add to the list: 1. Perhaps posting should require a password so that only official reporters (i.e. SMs) can post news messages (...) (21 years ago, 10-Jan-04, to lugnet.gaming.starship, FTX)
 
  Re: Proposal of Inter-Starship News Service
 
(...) I have my own domain as well, with enough space (more than enough, actually). The only thing I can't do is make a forum, as the free one I use (PHP, but you need MYSQL) uses MYSQL, but I only have 1 allowed database, which is in use. If you (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
 
  Re: Proposal of Inter-Starship News Service
 
(...) I will run it. I have time at least once per week to update and such. I will provide the webspace, even though Jeff Shaw has said so also, but I have 300MB left on my account; surely we won't use that much. Maybe JHK can help me code a PHP (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
 
  Re: Jeff Shaw: Proposal of Inter-Starship News Service
 
(...) Emailed to me by Jeff Shaw Please post my response to .starship....Thanks. 1: I have banner free web space available. I could also set up a bulletin board for it. I personally can't do news reporting, but will welcome others to do the work and (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
 
  Re: Proposal of Inter-Starship News Service
 
(...) Sounds intriguing. I like the idea, but who's gonna run it? Who's gonna provide the web space? Are we going to archive everything, or only make current "stories" available? Is there popular support for the idea? All these questions and more, (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
 
  Proposal of Inter-Starship News Service
 
Hey all, it's Friday finally! Well, this post is about a news service exclusive to Starship and all our sector RPGs (and backstories regarding the sectors and/or governments). I was thinking last week about a news service for Starship where each SM (...) (21 years ago, 9-Jan-04, to lugnet.gaming.starship, FTX)
 
  Re: [Bricklords]
 
(...) There are many way to cheat. It's not a secured program, it's only a web page. I know that many persons have cheated. It's a way of playing. (...) Thanks. I hope that nobody will broadcast a way of cheating. It is simple to find and will spoil (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
cheeky :) with the reduced prices of Elixirs I guess I'll just hardcore it and not restart ta (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
"James Stacey" <james@minifig.co.uk> wrote in message news:Hr80K4.K4C@lugnet.com... (...) Yes, there is a way to cheat. A co-worker of mine figured out a way to do so, and after I verified his results, I deleted the test character that he had set (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
(...) This is one of those times where you can have your cake and eat it too. If you restart the level ("Lose all your equipment"), everything on the map resets except for your experience - kills, strength (boosted by elixirs), rapidity (ditto), and (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  [BrickLords] Engine 1.025
 
A new BrickLords game engine is online. Changes : - Strenght elixir price lowered to 350 Gp. - Dexterity elixir price lowered to 350 Gp. - Sleeping in a tavern now cost 150 Gp but give you 15 Vitality points !!! Backpack, soon, I hope ... Regards, (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
(...) extra (...) wife (...) Don't risk the marriage over it tho ;) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
Cheers Pawel, I have got the shield, but didn't want to sell it incase its needed later on :) so Im just padding round killing stuff to get money :S I will get a hat tho ;) thanks (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
(...) You can access Pawel's beguinner's guide by the BrickLords advices page called "before all" or directly here : (URL) great game btw :) (...) Thanks;-) I'm working on the next level. And I see to add some new features like a bag or something to (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
(...) Can't get lucky with loot drops - the range of the gold found in treasure chests is 21-44 with an average around 32. It takes around 90 kills to clear the level, and the shield you get at the end sells for 2,000 gold. That buys you 4 potions, (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
(...) Pawel posted a walkthrough, looks like if you followed his advice you could get through most all of Level 1 rather efficiently. (...) roger that! (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  [Bricklords]
 
Have the rules changed or is there some cheat. I see people with very high stats and very low kill counts, or have they been very lucky with loot drops?? great game btw :) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  [BrickLords] Anybody encountered the big guns yet?
 
Anything higher than Mummies? I'm seeing plenty of Ninjas (not enough for my taste, though) but I'm curious to know if anybody has run into any Elves or Vampires. ~Mike (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: New newsgroup for Bricklords?
 
(...) yours... (...) I did, and I did. P4 2.8GHZ w/ hyperthreading and 512MB DDR DSL at home / 1.7Mbps cable at work I don't think the computer is the problem. .Trains isn't as bogged as .Space. Oh, the mod? Nothing fancy on the new laptop. Just (...) (21 years ago, 9-Jan-04, to lugnet.admin.general, lugnet.gaming)
 
  Re: Weekly (?) Reports 01/06/03
 
(...) Hi Sean! I am wondering if your last email to me might have been lost. I sent you an action email around 12/08, but I did not send anything this week because I had not seen any response from you. I did think it was a little odd, given that you (...) (21 years ago, 8-Jan-04, to lugnet.gaming.starship)


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