| | Re: [BL]: Taverns
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(...) I had a bite of orc and nothing happened except I had to pay 9 gold. :) (...) After I lost my money on a bit of stinky orc I decided not to try the cheese. I'm glad you did this for me. :) ~Mike (21 years ago, 2-Jan-04, to lugnet.gaming)
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| | [BL]: Taverns
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How practical are Taverns? There are three options - eating cheese, easting orc, or drinking whisky. What do all three of those do? I ate some cheese and gained back one vitality point. Doesn't seem practical - potions seem a lot better. I guess (...) (21 years ago, 2-Jan-04, to lugnet.gaming)
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| | Re: The BrickLords need you !
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Would it also be possible to display somewhere on the page out current positions? I'm making out all right with constant reference to the downloaded map but it's kind of slow sometimes to have to keep clicking back to the "lost" page. Or maybe (...) (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) Yes it's possible. Maybe I'll add it in the next version. (...) No, "fixed" monsters (not random) are better. (...) The purpose is not to kill a maximum of monster but to go the end of the level after recovering the Turmhylein' shield. You'll (...) (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) Thanks! Could our toolbar on top display the number of monsters that we've killed? Do all monsters count the same amount? Also, can you tell us how many monsters we need to kill, or is that for us to find out? This is fun :) -- Pawel (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) Thanks Lord. With you in our rank, we will be victorious ! (...) You are the second person to have such error. I don't know why. I try to find it ... Denix (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) Thanks ;-) ! (...) Yes. After having killed a certain number of monster, you gain +1 in Fight. You have this gain multiple time. (...) They help you to fight. A fight is Strenght+Rapidity+Combat+Random number. (...) No ;-) Denix (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) BrickLords. However, I get an error whenever I try to play: Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /home/bricklor/www/j...moteur.php on line 87 I get that error when I click on the doors to (...) (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: The BrickLords need you !
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(...) I have a few questions: 1) Are there bonuses for killing enemies other than gold? 2) What exactly do strength and rapidity do? 3) "Fight" - is that the strength of your weapon? That's it for now ... thanks! -- Pawel (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | The BrickLords need you !
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The goodday for your seigniories, The BrickLords guild needs prouds and courageous knights to fight the Darklord and his evil legions. We search for warriors that accepts to enter the Deep in order to find the Turmhylein's artefacts and become the (...) (21 years ago, 2-Jan-04, to lugnet.castle, lugnet.fun, lugnet.games, lugnet.gaming)
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| | Re: Vote for GM...
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(...) Hmm...Guess all that password-protecting and coding I did for the poll wasn't put to use. Damn. But it's ok. I vote for Hendo. Richard would have been a choice too, but seeming as it wouldn't make a difference, I vote for Hendo. Sorry Richard (...) (21 years ago, 31-Dec-03, to lugnet.gaming.starship, FTX)
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| | Re: Vote for GM...
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(...) I second the vote! Or do I third it? (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
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| | Happy New Year! (was Re: Holiday Apology (was: Re: Vote for GM...))
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(...) I'd relax dude. If there was actually a problem in the level of attention you devote and service you provide, I have no doubt you'd hear all about it. And there's nary a whisper of concern as far as I'm aware. The government of New Pacific (...) (21 years ago, 31-Dec-03, to lugnet.gaming.starship)
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| | Holiday Apology (was: Re: Vote for GM...)
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(...) Galactic Greetings! I just want to drop a line and say thank you to Sean for initiating this vote. I had hoped to better arrange the details of the voting process this year, but alas distractions were a-plenty this busy season. Last year, our (...) (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
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| | Re: Vote for GM...
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Jeffrey Shaw also votes for Hendo he cant post so he emailed me. Sean (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
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| | Re: Vote for GM...
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My vote is for Hendo, also! Who in their right mind would elect anyone else? ;-) Andrew (...) (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
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| | Re: Vote for GM...
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(...) Hear, hear! A second vote, here. LFB (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
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| | Vote for GM...
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Ok, you can just reply to this message with your vote. I vote for Hendo for GM of Starship for 2004. Sean (21 years ago, 30-Dec-03, to lugnet.gaming.starship)
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| | Brikwars Calculator
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I've started working on an automated Brikwars calculator for the more boring tasks in Brikwars like figuring mass and acceleration of vehicles... you know, that kind of "stuff." It's going to be an open source project, so anyone who is interested in (...) (21 years ago, 26-Dec-03, to lugnet.gaming.brikwars)
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| | Re: Zombies!
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In lugnet.org.us.nelug, Wayne McCaul wrote: [snipx0r] (...) [snip] (...) [snip] Sounds good, except the concecrated ground part, in my opinion, is a little cheezy. For example, in the movie 28 Days Later, the zombies were in no way crippled by (...) (21 years ago, 26-Dec-03, to lugnet.gaming.brikwars)
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