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 Gaming / *1645 (-20)
  New Pacific Action Email
 
Richard, your email I recieved today said I did not send an email this week. I replied to the email of the 25th last night, CC'ing you your work account. I recieved an email today that says I did not reply. Here's the email for the 25th: START Your (...) (21 years ago, 1-Jun-03, to lugnet.gaming.starship, FTX)
 
  Re: FYI, ship updates
 
(...) Very nice shots. I love brightly detailed outside pictures with crewmembers in it. (...) I must see that. (...) -Dan, Still crazy (21 years ago, 1-Jun-03, to lugnet.gaming.starship, FTX)
 
  FYI, ship updates
 
Evening all, Have posted a few more shots of Rebecca on her homepage (it was a bright sunny day today, and since I'd finished shooting Patrick's 'Ferret' as below, with a few shots left, it seemed only meet to snap a few more of Rebecca ;-): (URL) (...) (21 years ago, 1-Jun-03, to lugnet.gaming.starship)
 
  Re: Full Thrust?
 
I have some pictures of an individual gamemastering Full Thrust at Gencon 02 using Lego ships. The construction was simple but effective and the players seemed to like them james "Don Cox" <the1hugh@yahoo.com> wrote in message (...) (21 years ago, 31-May-03, to lugnet.gaming)
 
  Action Emails Sent
 
Arbor Status Message I have sent action emails. Hendo, for your info, JHK has quit. The X-5 is now entering the galaxy. Also, I apologise for the extremely long email you recieved, Hendo. I wanted to give foresight into USC culture and technology. (...) (21 years ago, 1-Jun-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: My take on JumpSpace
 
Hi everyone, I'm preparing to join the game; should be ready real soon. As for all of the latest discussion into the realms of Jump technology, here are my few cents worth :) Jump drives would be very large devices that require vast amounts of (...) (21 years ago, 31-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
/Start American laziness Ah, it's fine. /End American laziness -Dan (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Weekend Reports 05/30/03
 
(...) Done. -JHK (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Weekend Reports 05/30/03
 
Galactic Greetings! This weekend came up on me quickly! But I got lucky; there was only one ship that required my attention. All others are either in an active sector or holding by lack of email (or awaiting final info for registration). Perhaps I (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) There's also the small spelling error on the image (psycho?). :) -H. (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Their problem :D. (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Yes indeed, the very self-same. Unfortunately, the ship and the bricks are in two locales right now, one 7000 miles from me, and one 8000. So no brick in hand, sadly. I'm working something up, though. :D LFB (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, Lindsay Frederick Braun wrote too much to repeat here. Well, these are some interesting views, and I mostly agree. I've been standing back from this whirlwind of discussion for a while, but now I have some ideas to add. (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, Richard Parsons wrote some stuff (...) Oh, yeah, those battery issues. Well, considering any ship can produce enough energy to get across a GALAXY in several weeks (or months, even), those have to be some pretty impressive (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) I wouldn't use that as a signature without at least a text ~Dan, because folks reading Lugnet using email nttp programs won't see the image. -JHK (2 URLs) (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(snipped all non-Hendo text) (...) Yes. We are all treated as equals, except Hendo. :). He's the Grand Galactic Mediator Dude. Make him mad and you'll know it. :) (...) Well, I have no problems with ferries with JumpDrives©. :), love doing that (...) (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) What??? ====== Is this the same LFB who made this... (URL) Now, if you made a space ship with that dark gray... -JHK <http:/jhkruer.com (URL) (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Oooh! A thread with colors, and HEY! .starship has over 100 posts now! :) Oh, and Lindsay, as for lack of brick, ABS-related CAD are allowed. You may use any scale you like (mini-fig-, micro-, nano-, macro-, etc.). As for your interjections, (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Heck no! Get in here :-) (...) I agree completely. (...) The tiers are more a guide to the GM and SMs, and other players. The propulsion tiers impact on galactic movement, but not much on in-sector movement (GM monitors and administers) (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
In lugnet.gaming.starship, John P. Henderson wrotemore worthiness. (...) I guess I am (sorry :-). (...) I wonder even if we end up with a 'Full Jump Engine' setting, a 4th and super setting, of which we are each only allowed one. I appreciate your (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)


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