| | Re: Delurk if you BrikWars
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"Todd Lehman" <tsl@tsl.bu.edu> wrote in message news:HEEBpy.B7z@lugnet.com... (...) last (...) that) (...) play. (...) I live near Sacramento, CA. Not much happens here. So far I've only had one battle, and that was with my little brother. -- (...) (21 years ago, 5-May-03, to lugnet.gaming.brikwars, lugnet.gaming, lugnet.org.glug, lugnet.org.us.nelug, lugnet.org.au, lugnet.general)
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| | Delurk if you BrikWars
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I got to spend several hours on the road in California with Mike Rayhawk last weekend, for an informal interview of Mike about BrikWars. Except for the wind turbines and Mike refusing to pull over for me when nature called (which I *was* prepared to (...) (21 years ago, 5-May-03, to lugnet.gaming.brikwars, lugnet.gaming, lugnet.org.glug, lugnet.org.us.nelug, lugnet.org.au, lugnet.general)
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| | Renaming Gaming group
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OK, whew, it's completed. The lugnet.fun.gaming group has been renamed to lugnet.gaming, and subgroups for BrikWars (URL) and Starship (URL) have now finally been created. If you run or participate in an RPG and would like a focused discussion (...) (21 years ago, 5-May-03, to lugnet.admin.nntp, lugnet.gaming, lugnet.announce)
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| | ------( Terms of use for lugnet.com )------
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TERMS OF USE FOR LUGNET.COM OVERVIEW AND DEFINITIONS lugnet.com ("LUGNET") is a privately owned Internet site designed and run primarily for the benefit of those who enjoy building with, discussing, collecting, buying & selling, trading, and (...) (21 years ago, 5-May-03, to lugnet.gaming.brikwars)
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| | ------( Welcome to lugnet.gaming.brikwars )------
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Welcome to lugnet.gaming.brikwars, a LUGNET discussion group. CHARTER/PURPOSE: lugnet.gaming.brikwars (group): Focused discussion group for BrikWars: out-of-character and out-of-game discussion and information about rules, development, and status of (...) (21 years ago, 5-May-03, to lugnet.gaming.brikwars)
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| | ------( Terms of use for lugnet.com )------
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TERMS OF USE FOR LUGNET.COM OVERVIEW AND DEFINITIONS lugnet.com ("LUGNET") is a privately owned Internet site designed and run primarily for the benefit of those who enjoy building with, discussing, collecting, buying & selling, trading, and (...) (21 years ago, 5-May-03, to lugnet.gaming.starship)
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| | ------( Welcome to lugnet.gaming.starship )------
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Welcome to lugnet.gaming.starship, a LUGNET discussion group. CHARTER/PURPOSE: lugnet.gaming.starship (group): Focused discussion group for Starship: out-of-character and out-of-game discussion and information about rules, development, and status of (...) (21 years ago, 5-May-03, to lugnet.gaming.starship)
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| | Re: Instructions for the Cathedral Board Game
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(...) Thanks! :) I am becoming more happy with my instructions as I go along. They are fun! (...) Hopefully! Lego & Gaming, my two favorite interests. If more people get insterested it can only be a good thing. (...) I agree. Although we have all (...) (21 years ago, 5-May-03, to lugnet.inst, lugnet.gaming)
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| | Re: Instructions for the Cathedral Board Game
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(...) Thanks. I copied the piece design from Gary Thomas' version(1) with some creative changes. I believe he got his ideas from a wood version he owned. (...) I haven't had too much trouble with that when I have played (2). But then I haven't tried (...) (21 years ago, 5-May-03, to lugnet.inst, lugnet.gaming)
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| | Renaming Gaming group
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Earlier today, the groups lugnet.football and lugnet.publish.cinema were renamed to lugnet.sports and lugnet.animation, respectively. Assuming no further problems arising between now and a few hours from now[1], I'm going to also tackle renaming (...) (21 years ago, 4-May-03, to lugnet.admin.nntp, lugnet.gaming)
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| | Re: Instructions for the Cathedral Board Game
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(...) My only worry about your very efficient design is that there may now be a run on those 2 x 2 45 degree double slopes that you use for the roof pieces. ;) I have often wondered why more abstract board games aren't recreated (or created from (...) (22 years ago, 4-May-03, to lugnet.inst, lugnet.gaming)
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| | Re: Instructions for the Cathedral Board Game
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(...) first plastic version by Mattel)...are your pieces based on the current version's designs, or are they original? One thing I think is a possible downside to your version...the boxed game (at least, my version of it) has raised squares on the (...) (22 years ago, 4-May-03, to lugnet.inst, lugnet.gaming)
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| | Re: Instructions for the Cathedral Board Game
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(...) Thanks. I think I may revise the layout of the pictures a little, not so sure about load times, and I think it might be helpful to present it in a more usable manner. (...) The game is pretty good, if you like abstract board games. Not too (...) (22 years ago, 2-May-03, to lugnet.inst, lugnet.gaming)
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| | Re: Instructions for the Cathedral Board Game
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(...) My Bad! You already posted them in the "Various" section. (URL) love for the castle instructions section :) Thanks again! Ben (22 years ago, 2-May-03, to lugnet.inst, lugnet.gaming)
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| | Re: Instructions for the Cathedral Board Game
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(...) Hi Jason, These instructions are really good. The game looks like fun and I'll try it out with my family this summer. I think you should post a link to the instructions on Jake's site: (URL) (22 years ago, 2-May-03, to lugnet.inst, lugnet.gaming)
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| | Instructions for the Cathedral Board Game
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Well I got around to creating instructions for my version of the Cathedral board game. Here they are: (URL) Orginal thread about this game is here: (URL) Spears MichLUG - (URL) MOCpage - (URL) (22 years ago, 2-May-03, to lugnet.inst, lugnet.build, lugnet.cad, lugnet.castle, lugnet.gaming, lugnet.org.glug) !!
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| | Re: Brikwars at OurCon 04
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(...) I always appreciate other options, because they let me see things that I might have over looked. In the end I usually take all the feedback I get and modify the game to try and meet as many of them as possible. I agree that losing troops is a (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: Brikwars at OurCon 04
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(...) I agree, especially for a Gaming Con where non-AFOLs will be invited to join, that it would be nice to have the players be allies versus NPC opponents. Having NELUG play the NPCs would work nicely. This creates a nice scenario where teamwork (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: Brikwars at OurCon 04
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I think the three hour time slots would work well for the game I have in mind. What I've come up with so far is a TL2 game for mulitple players broken up into three stages each consisting of three missions. Each of these missions can be done at the (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
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| | Re: Brikwars at OurCon 04
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(...) Sweet! FYI to all, according to Jeff Lawrence (the man to-be-in-charge), here are the kinds of time slots to expect if planning a BW (or QW) game at OurCon '04: "That is yet unclear. What *I'm* pushing for is the option for 3,4 and 5 hour (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug, lugnet.gaming)
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