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(...) An into battle game could be run in 4 hours. That might be good the day before the big campaign game. It would be cool to run the campaign game over two days. The other option is to run it longer than 8 hours all at once, but experience from (...) (22 years ago, 25-Feb-03, to lugnet.gaming)
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| | Re: LEGO gaming at Gen Con?
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(...) 16+ hours (...) I could fire Steve Jackson an e-mail. He expects to get paid to run the Pirate Game though. I'm not sure how that would run with GenCon. There's also the fact that presumably he's pretty tied up with SJG business at GenCon. (...) (22 years ago, 24-Feb-03, to lugnet.gaming)
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| | Re: LEGO gaming at Gen Con?
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"Frank Filz" <ffilz@mindspring.com> wrote in message news:3E5A5A10.A3E720...ing.com... (...) (snip) (...) set... (...) see (...) an (...) the (...) Evil Stevie's game would take much longer than the normal four hour time slot for an event. Usually (...) (22 years ago, 21-Feb-03, to lugnet.gaming)
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| | Re: LEGO gaming at Gen Con?
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(...) It's starting to sound like we can at least staff a partial track; you might want to revisit it with the organizers. At the very least, let's try and get all the games in the same place and maybe try for a consistent time slot. (Room X from (...) (22 years ago, 24-Feb-03, to lugnet.gaming)
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| | Re: LEGO gaming at Gen Con?
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(...) Hmm, I guess we need to sell it as a "brick gaming track." Which we would probably have to do for trademark reasons anyway. I doubt TLC will "sponsor" the event, though we might be able to get some prizes out of them. (...) I'm becoming (...) (22 years ago, 24-Feb-03, to lugnet.gaming)
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