| | Re: Dragon's Archipelago
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(...) I was trying to figure out a way to combine all of these concepts so they can work, but I really can't see a way to apply character statistics to an online game, since that would give our nice GM a headache. We don't want that. (...) (URL) (...) (22 years ago, 1-Feb-03, to lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) Hey Matt, thanks for the thoughtful post. I was loosely following the discussion on the other RPG castle game, but got lost with the talk of character stats. There was no real detail, no real ideas, just loose concepts floating around. I guess (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
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| | Re: A Gentle Plea
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(...) No it isn't. The Medieval Marketplace is a rough set of guidelines on building Marketstalls. It is not "rules and territories." There is no: * territory or realm to speak of. * no characters involved. * no interaction of any sort (aside from (...) (22 years ago, 31-Jan-03, to lugnet.castle, lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) Well, I would also like to make my contributions to this project as well, but what's exactly going on here? We have two separate discussions, one revolving around a realm and the other for a role playing castle project? I'm not even sure if (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) Wow! You proposed this EXACT idea? A "near exact duplicate"? The point is: everyone has a different idea about how a game should work, and making all those ideas mesh well is difficult at best. *MY IDEA* was a castle-game-forum in which (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) I dont get it. I propose this idea, and i work on it, and then, once people start arguing about it, its dropped, and near exact duplicate is made, that only get support. i dont get it. Why, when i propose something, it gets ripped to shreds, (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) <snip> Sounds good! I was about to make a recommendation, but it looks like you already covered my thoughts by saying, "[Island] G.M.'s will create rules that govern their island. Such as dealing with combat, etc." I presume the "Over-Rules" (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
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| | Re: Dragon's Archipelago
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(...) Great, with all the psychos arguing in castle. its good that a game project has survived. I personly liked the idea of i.o.m but the game play was rubbish i would love to be a part of this game, as a player or a G.M . (22 years ago, 31-Jan-03, to lugnet.gaming)
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| | Dragon's Archipelago
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~~~after two kinda negative posts, here's something constructive: A Castle based role-play game. Concept heavily influenced by the recent space Starship (courtesy of mr. hendo's excellent explanation of the same). I'm trying to capture the strengths (...) (22 years ago, 31-Jan-03, to lugnet.castle, lugnet.gaming)
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| | Continuing Brainstorming for Castle Game....
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For those just joining us, a number of people have been discussing ideas for a possible online Lego inspired RPG for Castle/Medieval Fantasy. I am just moving it here to .fun.gaming to keep things tidy... (...) I agree that simple is good. Perhaps I (...) (22 years ago, 30-Jan-03, to lugnet.gaming)
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| | BrikWars Akira-revited at BricksWest
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I'd like to gauge interest in a game of BrikWars at BricksWest (that I'd like to host :) Last year's BrikWars gaming at BricksWest was incredible fun! I brought my setup to NWBrickCon, but didn't get a chance due to the busy schedule. The game can (...) (22 years ago, 29-Jan-03, to lugnet.events.brickswest, lugnet.gaming)
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| | Starship Officially Launches!
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Galactic Greetings! FYI, the Starship RPG has officially begun as of this past weekend. Currently, the game includes 26 Player Ships run by 12 different Players and 12 Active Sectors to explore run by 8 different Mediators. This game will continue (...) (22 years ago, 27-Jan-03, to lugnet.gaming)
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| | BrikWars Superheroes
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On January 18th, NELUG had its first BrikWars game featuring superheroes. While I'm still in the process of doing the write-up, I have created a Web site in support of this game. It has the basic storyline along with pics and bios of all the heroes (...) (22 years ago, 26-Jan-03, to lugnet.announce, lugnet.gaming, lugnet.org.us.nelug) !
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| | shreveport brikwars game
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if any one who lives in shreveport wants to play brikwars email me at ejhow4@earthlink.net (22 years ago, 24-Jan-03, to lugnet.gaming)
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| | Re: My continued idea...dunno how this will fly.....
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(...) Sorry if my typing is a bit sloppy: i have a warm towell over one eye, cuts its got something in it, and i can barely see the keyboard. About the marketplace: that was my intent. All supplies would have to be gotten at the MM. nothing else (...) (22 years ago, 23-Jan-03, to lugnet.gaming)
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| | Re: My continued idea...dunno how this will fly.....
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(...) If it's all your idea, why not? For SS, we agreed that my position as GM would be an elected one from amongst the other participants. This way everyone is involved in the process. But there are different ways to run these things. Do you want a (...) (22 years ago, 23-Jan-03, to lugnet.gaming)
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| | Re: Ex-lurker + Advertisement
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Hey This is a great site and some great LEGO work! I really like the Thor's Hammer! It looks like we need to make room for another spacer. How long have you been building? out Tony Knaak (2 URLs) (22 years ago, 23-Jan-03, to lugnet.space, lugnet.gaming)
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| | Re: My continued idea...dunno how this will fly.....
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(...) I guess since im coming up with this thing i would be a mediator or as i call it, campaign master. I wasnt thinking of meshing peoples worlds, like in IOM, i was just refering to the IOM as something that intruiged me and should be an (...) (22 years ago, 22-Jan-03, to lugnet.gaming)
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| | Re: Starship is Go for Launch!!
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(...) Actually, I think it is an excellent question! :) Basically, the true "play" of the game is mostly by emails. Mediators send in-character emails to the players to reveal what is happening, and then the players respond with what their crew does (...) (22 years ago, 22-Jan-03, to lugnet.gaming, lugnet.space)
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| | Re: My continued idea...dunno how this will fly.....
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(...) It's been done without a "space" element to it - go read Raymond E. Feist's Magician series. Another of my favorites. :) Tanya (22 years ago, 22-Jan-03, to lugnet.gaming)
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