| | Re: The Pirate Game at BrickFest 2002
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(...) ...Maybe have it follow a random course each turn until a pirate got within a fixed "sight range" at which point it would always move to follow the closest pirate (so you could lure it closer to someone else and make it follow them >-) ...I (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) That is how we've used Imperial ships in the past, they would come out when rampant acts of piracy were starting to occur. (...) An interesting idea, though generally the capture of a merchant ship is plenty of incentive. Often though the crew (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) Frank, While I was not able to participate at the fest I have an idea or two: - Maybe an Imperial Ship would act as a police type presence. Entering at a random or GM determined point. Sort of on patrol and seeking to eliminate any ship it (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: Meeting Locations at Gencon
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"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:Gzs8rn.n1v@lugnet.com... (...) snip (...) each (...) Radios are an excellent idea, my concern with that is most people will not have them (I could be wrong) and the Mini's HQ is a (...) (22 years ago, 25-Jul-02, to lugnet.gaming)
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| | Re: Meeting Locations at Gencon
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(...) Hmmm, why don't we get radios instead? Or manage to get a frequency on motorola ones or something. There might just be an easier way of keep each other posted. What day will Brikwars be, and what tek level? I'll help coordinate if no events (...) (22 years ago, 25-Jul-02, to lugnet.gaming)
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| | Questions for Mr. Rayhawk or other knowlegible source on Brikwars
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Ok, I know the rules say you don't have to use the rules, but I like rules, so here are a few questions on Brikwars- 1. Can you add a PowerSource to a Vehicle? I have a mech that could handle a MkIV Laser, but power isn't enough. Is it ok to add (...) (22 years ago, 24-Jul-02, to lugnet.gaming)
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| | Re: The Pirate Game at BrickFest 2002
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(...) Yes, thanks to the Animation folks for not needing their room. I think we also gained one or two players who got suckered into the game instead of playing with animation stuff... But you were a help on Friday. You came up with a couple (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) Definitely would have helped. Over the next months, I plan on organizing all my minifigs, so I may make up bags of pirate crews which would speed up that part. More islands certainly would have helped. (...) I've never quite figured out the (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) I'm sorry to have rebuffed you. I have been trying to figure out just how to use non-pirates in the game. There needs to be some additional background work done. I am also afraid that such additional background detail may be an additional load (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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Grr... I'll probably respond to all the comments tonight. I have one post on it's way, but something in our firewall at work is making it take a minute or two to open an NNTP connection, and I hate editing messages in the web poster (no spell check (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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