| | Re: Elements of a brick oriented RPG
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(...) Interesting questions... ...and right up my alley too.... =) (...) Depends on how detailed you want the role-playing to be, and whether you want to design a game to accomodate that detail. *Time for a shameless plug (surprisingly the first (...) (23 years ago, 15-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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Matt Hein wrote: < snip > Tonight when I'm on my own time as opposed to my employers, I'm going to give all of the responses so far some additional thought. I did want to throw out one quick thing though... Matt (and I think at least one other (...) (23 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Hmmm...a brick RPG? This sounds sweet, I would go about borrowing several aspects from other brick RPGs on the net, and adapting them to your respective tastes. (...) Definitely, I prefer Science Fiction, but Fantasy also works well, but try (...) (23 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) I think a lot of these questions will answer themselves if you can answer one question: who is the game intended for? Lego fans, role-playing fans, or something in between? The more you intend it to be for Lego fans or one-off convention (...) (23 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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Frank, this sounds like a game I would love to play. I'm such a visual person that I feel like I miss out in standard RPG's. I like them, but a hint of physical world like LEGO would be cool. Here are my suggestions to your questions posed: (...) (...) (23 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Probably the simplest, but I suspect difficult to capture the "feel" of a brick built game. My wife is in a 7th Seas campaign that routinely uses my LEGO projects as sets and backdrops; it seems to work quite well, although they use metal (...) (23 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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In lugnet.fun.gaming, Frank Filz writes: <Major snippage> (...) If you ask me, and this is just my opinion, a great set of movement based rules would be one following the Playstation game Final Fantasy Tactics. Here's how it works, and would (...) (23 years ago, 14-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) [snip] (...) Check out this (URL) started it a long time ago and have not had a chance to expand on it. Feel free to strip mine it for any ideas. It's Pure! Too Pure(dice). Best DaveG (23 years ago, 14-May-02, to lugnet.gaming)
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| | Elements of a brick oriented RPG
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I've been thinking about combining my hobbies of The Brick and Role Playing. The question is what is the best way to go about it. Some questions I've been asking myself: 1. Do I go with an existing RPG and just use LEGO bricks to build sets? 2. Do I (...) (23 years ago, 14-May-02, to lugnet.gaming, lugnet.castle, lugnet.pirates, lugnet.space, lugnet.western)
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| | Re: A LEGO game on the MSN Gaming Zone
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(...) (URL) I saw your post. It is a simple game play, but a great game. Like many highly addictive games (Bejeweled, Tetris, Solitare, etc.) the concept is easy to get and fun for hours. And hopefully we have the success those games have! Jake --- (...) (23 years ago, 13-May-02, to lugnet.gaming, lugnet.general)
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| | Re: A LEGO game on the MSN Gaming Zone
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(...) ...Whoa... This is a great game. Possibly more fun than junk bot :-) --- wubwub wubwub@wildlink.com jains.has.it <-- Jain's Guide www.sitcatsit.com <-- a guy and his cat www.wildlink.com <-- the wildlinks Start planning for BrickFest 2002! The (...) (23 years ago, 13-May-02, to lugnet.gaming)
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| | A LEGO game on the MSN Gaming Zone
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I got my MSN spam this morning and saw that they have a Lego game on the Gaming Zone called Stack-It, wherein the player has a limited number of bricks and must build them as high as possible. Simple, but could be entertaining for a little while. (...) (23 years ago, 13-May-02, to lugnet.general, lugnet.gaming, lugnet.mediawatch)
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| | Wamalug BrikWars game - 5/12/2002
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Here are the pictures I took of the Brikwars game, The Battle for Buttercat, we played at Sunday's Wamalug meeting: (URL) there aren't more, it wasn't easy to get good shots of the corridors and such. Jeff (23 years ago, 13-May-02, to lugnet.gaming, lugnet.org.us.wamalug)
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| | Re: Anyone going to Gencon?
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(...) Interesting, what sorts of LEGO events? (23 years ago, 23-Jul-01, to lugnet.gaming, lugnet.pirates, lugnet.loc.us.il, lugnet.loc.us.wi)
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| | Re: Buffalos
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(...) All the info you could want about horses can be found in Chapter Nine of the 2001 edition: (URL) not any kind of an expert on buffalos but I figure the stats for Draft Horses would be a good place to start: " Draft Horse: CP:10 Mv:8" Pwr:4 (...) (23 years ago, 8-May-02, to lugnet.western, lugnet.gaming)
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| | Re: BrikWars Aiming question
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(...) I would say that the gunner can only aim if the vehicle is standing still. Arguments could be made either way though. - Mike. (23 years ago, 6-May-02, to lugnet.gaming)
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| | Re: Pirate Wars/BrikWars at Gaming Cons
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(...) You could add BrickFest and Steve Jackson wrote here that he was running at Origins. Chris (23 years ago, 5-May-02, to lugnet.events, lugnet.gaming, lugnet.pirates)
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| | Jain's Guide reborn!
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...Total overhaul of Jain's Guide to the Fighting Figs and Equipment of the Sector! ...Jain's is now fully database powered and supports remote reporter access meaning that no-matter where the story breaks, you can log into Jain's and submit your (...) (23 years ago, 2-May-02, to lugnet.space, lugnet.gaming)
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| | BrikWars Aiming question
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If a troop is playing gunner on a moving vehicle, does the vehicles movement count against his ability to aim for a full turn? I'm unclear if it is movement of any kind that hinders aiming- trying to shoot a deer during an earthquake. OR if aiming (...) (23 years ago, 30-Apr-02, to lugnet.gaming)
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| | Re: Auto-fire rule question
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(...) Absolutely, the modifier is that since there are that many more potential targets, you're making that many more rolls. You've got the wrong idea about the way these things work, there is no bullet that 'misses' the first guy. You're making the (...) (23 years ago, 27-Apr-02, to lugnet.gaming)
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