| | A LEGO game on the MSN Gaming Zone
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I got my MSN spam this morning and saw that they have a Lego game on the Gaming Zone called Stack-It, wherein the player has a limited number of bricks and must build them as high as possible. Simple, but could be entertaining for a little while. (...) (22 years ago, 13-May-02, to lugnet.general, lugnet.gaming, lugnet.mediawatch)
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| | Wamalug BrikWars game - 5/12/2002
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Here are the pictures I took of the Brikwars game, The Battle for Buttercat, we played at Sunday's Wamalug meeting: (URL) there aren't more, it wasn't easy to get good shots of the corridors and such. Jeff (22 years ago, 13-May-02, to lugnet.gaming, lugnet.org.us.wamalug)
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| | Re: Anyone going to Gencon?
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(...) Interesting, what sorts of LEGO events? (22 years ago, 23-Jul-01, to lugnet.gaming, lugnet.pirates, lugnet.loc.us.il, lugnet.loc.us.wi)
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| | Re: Buffalos
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(...) All the info you could want about horses can be found in Chapter Nine of the 2001 edition: (URL) not any kind of an expert on buffalos but I figure the stats for Draft Horses would be a good place to start: " Draft Horse: CP:10 Mv:8" Pwr:4 (...) (22 years ago, 8-May-02, to lugnet.western, lugnet.gaming)
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| | Re: BrikWars Aiming question
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(...) I would say that the gunner can only aim if the vehicle is standing still. Arguments could be made either way though. - Mike. (23 years ago, 6-May-02, to lugnet.gaming)
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| | Re: Pirate Wars/BrikWars at Gaming Cons
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(...) You could add BrickFest and Steve Jackson wrote here that he was running at Origins. Chris (23 years ago, 5-May-02, to lugnet.events, lugnet.gaming, lugnet.pirates)
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| | Jain's Guide reborn!
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...Total overhaul of Jain's Guide to the Fighting Figs and Equipment of the Sector! ...Jain's is now fully database powered and supports remote reporter access meaning that no-matter where the story breaks, you can log into Jain's and submit your (...) (23 years ago, 2-May-02, to lugnet.space, lugnet.gaming)
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| | BrikWars Aiming question
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If a troop is playing gunner on a moving vehicle, does the vehicles movement count against his ability to aim for a full turn? I'm unclear if it is movement of any kind that hinders aiming- trying to shoot a deer during an earthquake. OR if aiming (...) (23 years ago, 30-Apr-02, to lugnet.gaming)
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| | Re: Auto-fire rule question
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(...) Absolutely, the modifier is that since there are that many more potential targets, you're making that many more rolls. You've got the wrong idea about the way these things work, there is no bullet that 'misses' the first guy. You're making the (...) (23 years ago, 27-Apr-02, to lugnet.gaming)
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| | Re: Auto-fire rule question
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(...) This does sound like the best option. I understand that you're chances of hitting someone/thing important should be low, but every bullet that misses the first guy might hit the next guy. If you fire a full clip into a large crowd, you're (...) (23 years ago, 27-Apr-02, to lugnet.gaming)
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