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Subject: 
Re: Gaming at AFOL cons
Newsgroups: 
lugnet.gaming
Date: 
Thu, 28 Feb 2002 13:59:37 GMT
Viewed: 
3 times
  
Mike Rayhawk wrote:

In lugnet.fun.gaming, Frank Filz writes:
It is worth encouraging some less structured gaming. I think
all the Brick Wars games at BrickFest have been less involved
scenarios which could be quickly set up.

Pick-up games. Spur of the moment.

Yes.

I would have liked to have suck to less-structured pick-up games at
BricksWest, but since I was picking up players "cold" (ie who had little to
no familiarity with the game and who were not bringing armies of their own)
I figured a structured and refereed game would be the best option.

When there are a couple of more-experienced players available, pick-up games
do seem like the better choice.  With a certain critical mass of experienced
players it isn't too hard to accommodate newbies either, who can eaither
borrow spare troops from someone or slap together some kind of K-8 squadron.

The main thing I saw which could have reduced setup time would have been
a simpler battlefield. At BrickFest 2000, the BrickWars game I saw had a
few pieces of scenery scattered around but didn't try and cover the
whole play area with studs. Such a style would be an easy way to prepare
a second scenario, one could still supply pre-made armies.

In any case the BricksWest game went much better than I could have expected;
we managed to gather a good half-dozen players and blow a couple of giant
craters in my carefully prepared scenery.  I've got all the photos in
development and I'm hoping to get the write-up done over this coming weekend.

Your game was clearly a smashing success :-)

I talked a little bit with Steve about the commercial viablility of Lego
gaming while we were driving to the airport, and he seemed to be of the
opinion that they just wouldn't have enough of a market to make back the
production costs - maybe a couple of one- or two-page briefs in the back of
a gaming periodical every now and then would fly, but certainly not a
full-length gamebook like BrikWars.  Lego-specific wargaming is a niche
market of a niche market whichever way you look at it.

Actually, the company to publish a LEGO based game would be Cheapass
Games, however, BrickWars is probably too complex a game for their
tastes. I agree though, at least right now there is little market for
such a game. Of course, as has been mentioned before, James Ernest is an
AFOL, so if they really thought they could pull it off, they would have.

Frank



Message is in Reply To:
  Re: Gaming at AFOL cons
 
(...) I would have liked to have suck to less-structured pick-up games at BricksWest, but since I was picking up players "cold" (ie who had little to no familiarity with the game and who were not bringing armies of their own) I figured a structured (...) (23 years ago, 28-Feb-02, to lugnet.gaming)

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