 | | What would you like to see come next?
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Since this discussion involves my website, it has something to do with LEGO and .castle, but since it really doesn't at the same time, I've FUT castle world (because it used to, and I suppose still does, stand for the sharing of the fantasy castle (...) (23 years ago, 8-Apr-03, to lugnet.castle, lugnet.general, lugnet.publish, lugnet.castle.org.cw)
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 | | Re: Isle of Mist, let's try again!
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(...) well, CQ is only controlled to an extent. if you can get the points to build a town, you are then gamemaster of it and also talemaker of it. (you can do whatever you want with it, and if other people stay in it, you are the gamemaster of (...) (23 years ago, 19-Mar-03, to lugnet.castle.org.cw)
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 | | Re: Isle of Mist, let's try again!
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(...) i, as i had once stated, was thinking of something like this. perhaps, yes, once CQ is estabilished that we could try this again. i think that, to that extent, its a good idea. as for the same world, sure, but i think it should be an ocean (...) (23 years ago, 19-Mar-03, to lugnet.castle.org.cw)
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 | | Re: Isle of Mist, let's try again!
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(...) Maybe we could try to integrate them together? Or at least make IOM a freestyle 'alternative' to CQ that takes place in the same 'universe.' -JHK (23 years ago, 19-Mar-03, to lugnet.castle.org.cw)
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 | | Re: Isle of Mist, let's try again!
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(...) I would like to see the IOM restarted myself, but I don't want it to overshadow or compete with CQ. I don't see why both couldn't happen though. I know I'm more interested in the freestyle IOM than the more controlled CQ, and I'm probably not (...) (23 years ago, 18-Mar-03, to lugnet.castle.org.cw)
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 | | Re: Isle of Mist, let's try again!
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(...) Honestly, the real killer of the IOM project was the lack of updates to the map. Bunches of people emigrated to the island, and set up roots on the 4 open sections, but then no new sections opened up, no guidelines happened, nothing. I think (...) (23 years ago, 18-Mar-03, to lugnet.castle.org.cw)
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 | | Re: Isle of Mist, let's try again!
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(...) I agree with our fearless co-curator here. I think reviving IOM as it was is not the best idea. It involved too many people who are no longer willing or able to participate. At best, I think recreating the idea, like IOM2 or whatever, would be (...) (23 years ago, 18-Mar-03, to lugnet.castle.org.cw)
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 | | Re: Isle of Mist, let's try again!
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(...) Well, at the moment, there seems to be a lot of anticipation for Alex Polimeni's Castle Quest project, so I'm not sure if it would really be in best interests to revive Isle of Mist. Isle of Mist failed for several reasons, lack of (...) (23 years ago, 18-Mar-03, to lugnet.castle.org.cw)
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 | | Isle of Mist, let's try again!
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As it says in the title. Lets try again at the Isle of Mist project. There is not much more I can say at the moment. Let me know what you think about it, and where should we start with it. (23 years ago, 18-Mar-03, to lugnet.castle.org.cw)
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 | | Re: Question on the IOM
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(...) I don't think IOM could exist cocurrent with CQ. Since the two game styles are going to be so different, it would add too much confusion and plus the initial failure of IOM suggests that it probably wont stand up to another run. I think it is (...) (23 years ago, 5-Mar-03, to lugnet.castle.org.cw)
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 | | Re: Question on the IOM
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(...) i, personally, was trying to think how to fit the IOM into Castlequest. CQ has its base in gaming, but it is meant to be like the iom, and castleworld. live long enough, you can have your very own city which you are gamemaster of. however, i (...) (23 years ago, 4-Mar-03, to lugnet.castle.org.cw)
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 | | Re: Question on the IOM
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(...) I joined IOM at about the same time that it died down, so my character is not even posted on the website. I think this project needs not only more people but more webmasters who can stand the "long-termity" of the project. Personally, if IOM (...) (23 years ago, 2-Mar-03, to lugnet.castle.org.cw)
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 | | Re: Tauros Military Outpost
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(...) Thanks Christian. I wish I would have taken more pictures myself, as well. It's a lot of fun to look back and see what you intended to do, and then see the final product and what it eventually mutated into. Don't worry though, I plan on doing (...) (23 years ago, 15-Nov-02, to lugnet.castle.org.cw, lugnet.castle)
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 | | Re: Tauros Military Outpost
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(...) Cool, thanks Bruce! Building around the landscape was a really fun challenge for this project. And I think the sloped walls on the inside give it a very aesthetic and natural look, which makes it more fun to look at. (...) Yeah, I've seen some (...) (23 years ago, 15-Nov-02, to lugnet.castle.org.cw, lugnet.castle)
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 | | Re: Tauros Military Outpost
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Very nice; it has alot of detail and it's large, but still looks good overall. I must say I really like the timeline photo thing; everyone should do this, it really adds depth to the model. Great! Christian (23 years ago, 7-Nov-02, to lugnet.castle.org.cw, lugnet.castle)
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 | | Re: Tauros Military Outpost
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Wilson, Very cool. This is one of the most original fortress MOCs I've seen. As others have said, I love how it is built in a "real" location--the design of the fortress is based around the setting in which it is located. A great example of this is (...) (23 years ago, 5-Nov-02, to lugnet.castle.org.cw, lugnet.castle)
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 | | Re: Tauros Military Outpost
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Just a quick note, I can access all the pictures. No problem seeing them. Josh (...) (23 years ago, 5-Nov-02, to lugnet.castle.org.cw, lugnet.castle)
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 | | Re: Tauros Military Outpost
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(...) The quality was fine, its just for a couple of them the squares had little red x's at the top left hand corner. Probably just me though. (...) I'll try that eventually. Hasta La Vista, Sean (23 years ago, 5-Nov-02, to lugnet.castle.org.cw, lugnet.castle)
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 | | Re: Tauros Military Outpost
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(...) Thanks Sean. (...) What exactly do you mean, "didn't come out"? The quality didn't turn out well? Or that you can't see much from the way they were taken? If they just didn't show up, maybe try refreshing it a couple times, because I can see (...) (23 years ago, 5-Nov-02, to lugnet.castle.org.cw, lugnet.castle)
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 | | Re: Tauros Military Outpost
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(...) landscape first, then building the structure around it. Then it's like if I were building a real building, working with what I've been given, working around the landscape and such. I think it makes building a lot more challenging, which makes (...) (23 years ago, 5-Nov-02, to lugnet.castle.org.cw, lugnet.castle)
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