Subject:
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Re: Chapter two of my Unnamed chronicles up
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Newsgroups:
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lugnet.castle.org, lugnet.castle
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Date:
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Mon, 17 Dec 2001 19:04:59 GMT
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Viewed:
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1822 times
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In lugnet.castle.org, Tony Hafner writes:
> In lugnet.castle.org, Adrian Drake writes:
> > Here's the second installment of the adventures of Xander and Serena, plus
> > the first pictures of my latest MOC (which will be published some time this
> > weekend.)
> >
> > Find Into the Woods at:
> >
> > http://www.brickfrenzy.com/castle_cw_02a.html
>
> Wonderful! I love the interplay between the characters, though the
> "Smothers brothers" bit was getting really close to the line. The ship is
> beautiful.
As long as it didn't cross the line, I'm cool with it :)
>
> I hate to make this recommendation because I know exactly how this affects
> the comic style, but... a lot of the pictures seem overly wordy. It's
> really hard to squeeze in multiple exchanges between a pair of characters in
> a single frame and still have it read well. I think it would flow better if
> you split some of the frames into two or even three.
I realized that as I was doing this. Lots and lots of text. But as you
said, I was already getting a LOT of images. Some of the interplay would be
lost if the text was spread out over more images. Keep in mind, though that
this is just my second comic. I'm sure my style will evolve and I'll
hopefully get better at this as time goes by :)
>
> I know that's hard and I'm currently dealing with this exact issue in my
> next comic installment... I have a lot of conversation that has to get said,
> but there isn't any action going on. I'm trying to keep it from doubling
> the size of the comic, but I don't think I can get around it. I'm sure you
> don't want to shoot that many more pics either- I don't have to tell you how
> much work it is to do all that editing. I think this is already the largest
> frame count I've seen in a Lego story done comic-style.
Good luck with this. The downside of comic-style storytelling is exposition
is a little difficult to deal with. I think my next installment is going to
be very heavy on action and pretty light on dialogue. Although it most
certainly won't get done until the new year because of holiday commitments.
Thanks for the good words!
Adrian
--
www.brickfrenzy.com
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