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 Castle / Castle Organizations / *1705 (-10)
  Collaboration IOM Story
 
Hey IOM'ers, Wilson Raska and I have come up with a collaboration Isle Of Mist story featuring, among other things, the first IOM casualties :) Part 1, Morganoth's Command, courtesy of Wilson: (URL) 2, Confrontation, courtesy of me: (URL) everybody! (...) (25 years ago, 28-Jan-02, to lugnet.castle.org.cw) !! 
 
  Re: A few new changes and explanations up on my site
 
(...) And the link is: (URL) Enjoy! - Joe (25 years ago, 28-Jan-02, to lugnet.castle.org.cw)
 
  A few new changes and explanations up on my site
 
Due to the feedback when I first posted my site, I have found a new host that I think has fixed the majority of the problems with the old site. Also, I've added a little background history to go along with it. Not a whole lot of new pictures yet. (...) (25 years ago, 27-Jan-02, to lugnet.castle.org.cw)
 
  Re: Encounters on the island of mist(Sorjin Clytaemestra Jais Redwulf Volldai and Vincent Gage)
 
it seems to me that this message might be best if it were directed towards the owners of the characters themselves instead of posting it here. peace -lenny (...) 2? (25 years ago, 25-Jan-02, to lugnet.castle.org)
 
  Encounters on the island of mist(Sorjin Clytaemestra Jais Redwulf Volldai and Vincent Gage)
 
Hi guys on the island of mist I need help. I want to visit every part of the island on my journy and want to encouter some people. From bricktania can i boorow Clytaemestra? I have already remade her with my bricks. Also Jais Redwulf from the (...) (25 years ago, 25-Jan-02, to lugnet.castle.org)
 
  Re: Nonhuman2: Interaction?
 
(...) Magnus, doesn't ripping stuff apart to build something else suck.........i know how u feel cuz i always have to do that........ (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
sorry for the typos i forgot to proofread it. (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
i love using non human thngs it makes it a lot cooler. i made som up myself, used existing names from thign, and well jsut had fun foling wth them. they make my setups and evrything better. so here they are. enjoy, and drectquestin to me here, (...) (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
Lenny, As you and others have already mentioned, it's really up to the balladeers to determine how their characters/races interact when (and if) they meet. The only guidance I've seen from Castle World on this is that if you want to use another (...) (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
(...) My problem with incorporatimg non-humans into my world is that I have lots of different kinds of heads I could use, but not very many of each. I have 4 gungan heads, maybe 8 ninja heads I have made elves with etc. Hardly enough for a non-human (...) (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)

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