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 Castle / 2330 (+20)
  Re: the Balladeers of Castle World
 
(...) <snip> (...) tells;) (...) ;-) (...) natural leadership skills or the fact that i know more than i tell? or is it just because i'm the "man"? scary. euh... do i get an intern? ;-) later ~ craig~ (25 years ago, 8-Feb-00, to lugnet.castle)
 
  Re: 2 Characters, A House, and my updated Church are on line.
 
(...) Thanks Shiri, I hope there are more coming but I think as Dave E. mentioned in his posts about his houses these things just eat up 1x1 black bricks and 1xX black plates so it is mostly a supply thing. I might have to try and come up with a (...) (25 years ago, 8-Feb-00, to lugnet.castle)
 
  Craig for president!
 
(...) Don't ask me, I'm just your advertising manager ;-) I don't care what I sell, as long as I sell it ;-) (...) All of the above? (...) Boo-ha-ha ha!!! (...) I'll volunteer... I'm learning from the master already! :-) FUT .fun -Shiri (25 years ago, 8-Feb-00, to lugnet.castle, lugnet.off-topic.fun)
 
  Re: New Pics: the Mad Mage Cornelius
 
Great work Jeff! Excellent model. And the whole idea of this mad Zjerman professor is just brilliantly insane! Hilarious! By the way, are you into Warhammer 40K perhaps? Your robot reminds me a lot of the Ork Dreadnaughts (or any other Orky built (...) (25 years ago, 8-Feb-00, to lugnet.castle, lugnet.build.mecha)
 
  [CW] More new pics: Sain and Batu
 
In my MOC section, the first two pages of The Adventures of Sain and Batu. At least, a 'rough draft' of them. I plan on fancying them up and making them look much nicer, but the pics and the preliminary work is there. LMK what you think. [Pawel, I (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) ... sounds good. Will you "fancy him up" before I put him on the page, or should I just use this one? I liked your commentary (first person view is always fun) as well as your photography). I see that you used the gungan creatures well (I (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) -- Jonathan Wilson wilsonj@xoommail.com (URL) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) "where" ... We have yet to figure out the perfect method of keeping up with time, so I guess this will give us something to think about ... -- pn (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) This one will be fine. Use the second picture and just clip out Sain - I don't think there's much I'd be doing to that anyway. Most of the 'fancying' will be in making the page look nicer - maybe a few minor things on the pics themselves. (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) But what is 'historical' for Castle World? It's not our own world. Historically, there's no real magic, either....but we use it in CW. CW, as I understand it, is not tied to a particular time of history but rather to a 'feel' - and that feel (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) <snip> (...) Make that *three* ballads. I forgot to consider that the person would need also need to get the design of the gun from somewhere - either from seeing it in use, or somehow finding a 'blueprint', or getting the design from the (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  [CW] Too many wizards???
 
In a message in another thread, someone made a comment that we should not have too many mages/wizards in our armies. Unfortunately, in the "army" (actually, population) that I'm building, I've already got a dozen or so wizards, most of them "bad (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] Too many wizards???
 
(...) I guess personally I don't have a problem with this. In my view Castle World is a place to consolidate all our creations into one place and create stories which cross one or more kingdom's. I personally will probably only have one maybe 2 (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics: Sain and Batu
 
Jeff, This looks cool as did the Cornelius stuff. Sorry I have not said so before I have been under the weather and havn't been checking up on LUGNET much for the last 4 or 5 days. Anyway it is great stuff. Storytelling ain't my bag baby but with (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] Too many wizards???
 
In lugnet.castle, Franklin W. Cain writes: The title of this thread reminds me of the excellent novel, _Too Many Magicians_ by Randall Garrett (I think). It's a classic 'locked-room' murder mystery with a twist - it happens in a world where magic (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] Too many wizards???
 
(...) I see nothing wrong with having lots of wizards. I've got a pretty good number myself, around 12. I think it is just a matter of personal preference. (...) As do I. I think I am up to about a dozen of them, also. I'm considering having an (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) Well, my turn to take a crack at this subject... I have been working and reworking a Ninja theme project for about a year, ever anticipating CW to appear. Luckily for me, my Fortress design allows me to switch from standard medieval implements (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] Too many wizards???
 
(...) Which is why people can turn down Battle requests and can come up with a mutually beneficial outcome. :) (...) I'd say the more wizards you have, the less powerful the average wizards are. I would not bar powerful leader mages, though. Jeff (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) FTR, I have a squad of Musketeers. While I don't plan on having any more than that, I do plan on having a couple cannons, but these will be the inventions of the "wizards" who call themselves Engineers. ;) I plan to equip one Airship with (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Castle World Mapping Guide (beta)
 
Here is the preliminary version of the mapping guide/key for Castle World (or any other world for that matter). Castle World Maps: Key and Standards (beta version): by Tim Coats (meant for actually building the map in Lego, or in POVRay) Scales: (...) (25 years ago, 9-Feb-00, to lugnet.castle)


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