Subject:
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Re: [CW] Too many wizards???
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Newsgroups:
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lugnet.castle
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Date:
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Wed, 9 Feb 2000 19:38:36 GMT
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Viewed:
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1170 times
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In lugnet.castle, Jeff Johnston writes:
> In lugnet.castle, Franklin W. Cain writes:
>
> > Unfortunately, in the "army" (actually, population)
> > that I'm building, I've already got a dozen or so wizards,
> > most of them "bad guys", and I'm in the process of making
> > a few more.
>
> Remember that the chief goal of CW is for everyone to
> have fun, and while one person may have fun having an
> indestructible army of warrior-mages, it won't be fun
> for the people who have to deal with them.
Which is why people can turn down Battle requests and can come up with a
mutually beneficial outcome. :)
>
> So I personally don't think your cadre of wizards is a
> problem unless you want each of your wizards to also be
> the most powerful mages on the planet. This is especially
> true since your army has other weak points - it's size,
> for example.
I'd say the more wizards you have, the less powerful the average wizards are.
I would not bar powerful leader mages, though.
Jeff
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Message has 1 Reply: | | Re: [CW] Too many wizards???
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| (...) Yep.. I think this is probably the best thing about castle world... If I post an army of 550,000 mephisto-equivalents all with dragon steeds and each with his own magical mech and pistol, I'm still no more powerful than anyone else, because (...) (25 years ago, 9-Feb-00, to lugnet.castle)
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Message is in Reply To:
| | Re: [CW] Too many wizards???
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| In lugnet.castle, Franklin W. Cain writes: The title of this thread reminds me of the excellent novel, _Too Many Magicians_ by Randall Garrett (I think). It's a classic 'locked-room' murder mystery with a twist - it happens in a world where magic (...) (25 years ago, 9-Feb-00, to lugnet.castle)
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