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 Castle / 12339
  Re: Castle wars: teach us, quick!
 
(...) i disagree about the 'realism' aspect of it. two reasons: 1. the problem with melee style fighting is that in real warfare you always have to plan about the future. 85% casuality rate is unheard of in real warfare, because you will probably (...) (22 years ago, 20-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
(...) Lessons well learned by King Pyrrhus when he defeated the Romans at too high a cost. I believe his own words were, "One more such victory and we are lost." (...) True again. Some of the more realistic strategy games I have seen focus on (...) (22 years ago, 20-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
(First of all, let me thank once again for everyone's replies; I have started to look at the rules, and hope to be at least somewhat comfortable with the game logic by the time our meeting takes place) (...) Yup, I know the story. The expression (...) (22 years ago, 21-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
Good points on realism. (...) Hope you ahve a great time! Starting out with not that many troops may be a good idea. In my experience a battle with two sides of 50 men each, can easily take as long as a game of monopoly. If one side is defending a (...) (22 years ago, 21-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
Good thread. History, Lego, and war. :) Thanks, Magnus, for the advice about starting with a smaller number of troops. I've mentioned designing a new Castle display throughout the year, and had considered planning a possible wargame using whatever (...) (22 years ago, 22-Feb-02, to lugnet.castle, lugnet.loc.pt)
 
  Re: Castle wars: teach us, quick!
 
(...) I'm guessing that 100 men, two castles, plus a village should give you more than enough fun for a day. Have fun! Magnus (22 years ago, 24-Feb-02, to lugnet.castle, lugnet.loc.pt)

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