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 Castle / *18122 (-20)
  Re: Minotaur
 
Hey Snow Daddy! That minotar hatch is pretty cool! I like the pop-up action! I am guessing it's a female minotar, the torso looks like it has a nice rack! :) The only critisim the ankle area looks really flimsy a tiny compared to the rest of the (...) (22 years ago, 20-Mar-03, to lugnet.build.mecha, lugnet.castle)
 
  Chapter Six, part one of Anachronistic Skies Posted
 
Hello, After another few weeks of writing and a definitely interesting idea in mind, I managed to complete the first part of Anarhconistic Skies, part one. (URL) this integral point of the novella, Dash is summoned back into his memories of Lucaria, (...) (22 years ago, 20-Mar-03, to lugnet.castle, lugnet.general)  
 
  Re: Minotaur
 
Very cool. I've always been impressed with the way you balance spindly-leggedness (is that a word?) with industrial-strengthitude (definitely not). As Andrew said, the textures are great, and the cockpit is exactly the kind of tangled mess I would (...) (22 years ago, 19-Mar-03, to lugnet.build.mecha, lugnet.castle)
 
  Re: New MOCs, random castle stuff I built
 
Hi Erick, I have been getting caught up on what I missed while I was offline for a month and I just noticed your post. Nice MOCs! The Hornet demon is pretty cool. The castlevania thing turned out well. I could tell what it was right away, so that is (...) (22 years ago, 19-Mar-03, to lugnet.castle)
 
  Re: Minotaur
 
(...) count. And often, function dictates form. There's an engine in there, and I had to make room for it. (...) That is titan. Pics for him are still on my (recently moved) website: (URL) was built a little over a year ago. (URL) was kind of fun, (...) (22 years ago, 19-Mar-03, to lugnet.build.mecha, lugnet.castle)
 
  Re: Minotaur
 
Mark, I like it--strong yet agile. The long technic beam used on the legs adds some cool detail. Also the varied texture in this pic is great. (URL) When was this (URL) And are there any more pics? I didn't find him in your bs folder. ciao&salaam (...) (22 years ago, 19-Mar-03, to lugnet.build.mecha, lugnet.castle)
 
  Minotaur
 
New mech guys! Crossposted to castle cause I figured you might be interested in this as well. Some good close ups of the leg design too. (URL) wanted to mention that I figured out a good way to strengthen the middle member of the legs, position the (...) (22 years ago, 19-Mar-03, to lugnet.build.mecha, lugnet.castle)  
 
  Re: Isle of Mist, let's try again!
 
(...) well, CQ is only controlled to an extent. if you can get the points to build a town, you are then gamemaster of it and also talemaker of it. (you can do whatever you want with it, and if other people stay in it, you are the gamemaster of (...) (22 years ago, 19-Mar-03, to lugnet.castle.org.cw)
 
  Re: Isle of Mist, let's try again!
 
(...) i, as i had once stated, was thinking of something like this. perhaps, yes, once CQ is estabilished that we could try this again. i think that, to that extent, its a good idea. as for the same world, sure, but i think it should be an ocean (...) (22 years ago, 19-Mar-03, to lugnet.castle.org.cw)
 
  Re: Isle of Mist, let's try again!
 
(...) Maybe we could try to integrate them together? Or at least make IOM a freestyle 'alternative' to CQ that takes place in the same 'universe.' -JHK (22 years ago, 19-Mar-03, to lugnet.castle.org.cw)
 
  Re: Isle of Mist, let's try again!
 
(...) I would like to see the IOM restarted myself, but I don't want it to overshadow or compete with CQ. I don't see why both couldn't happen though. I know I'm more interested in the freestyle IOM than the more controlled CQ, and I'm probably not (...) (22 years ago, 18-Mar-03, to lugnet.castle.org.cw)
 
  Re: The Village of Dahyart version 2.0
 
(...) Thanks! (...) I take it you won :) (...) Thanks! I wish I could take credit for them all. Please visit this post to see who originally did what: (URL)One (...) Those would be Leah Cardaci's Goats. (...) Thanks much! I guess I'll have to work (...) (22 years ago, 18-Mar-03, to lugnet.castle)
 
  Re: new Lord of the Rings chapter, Meduseld
 
(...) Thanks. I was intentionally keeping it simple because Rohan is at a lower level of development than Gondor, so I wanted there to be a definite contrast when I get around to making Minas Tirith scenes. I saw this as more of a Viking hall and (...) (22 years ago, 18-Mar-03, to lugnet.castle)
 
  Re: Glencaer's LEGO Blocks
 
Not bad Lenny....some of your photoshop work and 'scene placement' is really nice, particularly with the castle section. Only advice I could offer is perhaps the additions of a few 'back' buttons when browsing the space creations. A minor point (...) (22 years ago, 18-Mar-03, to lugnet.castle, lugnet.space)
 
  Congratulations to castle ISCC winners
 
Hey all, I just wanted to highlight the castle and castle-esque winners of the ISCC: Johannes Koehler's mill (actually submitted in town Folkart Thielen's Tolkien story: (URL) Koeler's cathedral: (URL) is also a double winner with his mill: (URL) (...) (22 years ago, 18-Mar-03, to lugnet.castle)
 
  Re: Isle of Mist, let's try again!
 
(...) Honestly, the real killer of the IOM project was the lack of updates to the map. Bunches of people emigrated to the island, and set up roots on the 4 open sections, but then no new sections opened up, no guidelines happened, nothing. I think (...) (22 years ago, 18-Mar-03, to lugnet.castle.org.cw)
 
  Re: Isle of Mist, let's try again!
 
(...) I agree with our fearless co-curator here. I think reviving IOM as it was is not the best idea. It involved too many people who are no longer willing or able to participate. At best, I think recreating the idea, like IOM2 or whatever, would be (...) (22 years ago, 18-Mar-03, to lugnet.castle.org.cw)
 
  Re: Isle of Mist, let's try again!
 
(...) Well, at the moment, there seems to be a lot of anticipation for Alex Polimeni's Castle Quest project, so I'm not sure if it would really be in best interests to revive Isle of Mist. Isle of Mist failed for several reasons, lack of (...) (22 years ago, 18-Mar-03, to lugnet.castle.org.cw)
 
  Isle of Mist, let's try again!
 
As it says in the title. Lets try again at the Isle of Mist project. There is not much more I can say at the moment. Let me know what you think about it, and where should we start with it. (22 years ago, 18-Mar-03, to lugnet.castle.org.cw)
 
  Re: new Lord of the Rings chapter, Meduseld
 
Bruce- I think the overall design of the hall works well and I like its simplicity. The firepit is great too! I look forward to your next installment. Keep up the great work! ciao&salaam -Andrew (...) [snip] (...) (22 years ago, 17-Mar-03, to lugnet.castle)


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