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Very cool. I've always been impressed with the way you balance
spindly-leggedness (is that a word?) with industrial-strengthitude
(definitely not).
As Andrew said, the textures are great, and the cockpit is exactly the
kind of tangled mess I would expect to see in a real mech, though the
emergency-orange might blind the poor pilot if he turns around (the goggles,
they do nothing!)
I think I see what you're talking about in the leg design, and it makes a
nice approximation of a big piston-type actuator. Should be interesting to
see in the leg instructions.
Great work!
-jeremiah-
In lugnet.build.mecha, Mark Neumann writes:
(snip)
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=37471
>
> Enjoy!
> Now to jump on the next idea....
>
> Snow Daddy
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Message has 1 Reply: | | Re: Minotaur
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| (...) I try with the uber mechtechiness to make a thunkityclunk experierience. ;) (...) What do you mean? Those are authentic Racer goggles! Snow Daddy (22 years ago, 21-Mar-03, to lugnet.build.mecha, lugnet.castle)
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Message is in Reply To:
| | Minotaur
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| New mech guys! Crossposted to castle cause I figured you might be interested in this as well. Some good close ups of the leg design too. (URL) wanted to mention that I figured out a good way to strengthen the middle member of the legs, position the (...) (22 years ago, 19-Mar-03, to lugnet.build.mecha, lugnet.castle)
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