| | Re: The Crumbled Brick Tavern
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Hi tonya, Very impressive, I can see a great story unfolding here. One question; are you planing on playing it out with lego characters? cuz that would be pretty cool, well keep it up. Laterz Joey (...) (22 years ago, 29-Jan-03, to lugnet.castle)
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| | The Crumbled Brick Tavern
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Scene: A village, a twilit evening, a quiet street, a dingy tavern. A figure cloaked against the elements hurries toward the beckoning golden light spilling through the windows and onto the cobbled street. Upon entering the thin warmth inside the (...) (22 years ago, 29-Jan-03, to lugnet.castle)
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| | Re: A name for the game project...
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(...) Hmm i like 'CastleQuest' that is a good one, I'd say go with that one (22 years ago, 29-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) Ahh...how did I pass that up?! Okay...sounds interesting enough as is, so that should be supportable. (...) Skills only...only certain character types, like mercantalists could communicate. (they possess the diplomatic skills to communicate (...) (22 years ago, 29-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) This might cause conflict between players, (...) I agree, (...) I think that if a character has earned a blacksmithing skill they should beable to modefy their weapons, make the weapons a lil stronger, which is where the custom weapons come (...) (22 years ago, 28-Jan-03, to lugnet.castle)
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| | Re: Some support for game project...
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(...) I agree, (...) Sounds like Necromancy, I myself think that this sort of stuff should be included in the game, gives it more of an edge, take the Necromancer for instance, who wouldn't want a spell, where you can raise a skelaton or two to do (...) (22 years ago, 28-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) Speaking of combat, what about after combat? looting should be aloud, as well as taking prisoners. you could sell them at the market place. on the line of the market place, how about these as some costs fo weapons: Standerd sword 5gp Katana (...) (22 years ago, 28-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) Trying to catch up on this thread, but running out of time to post right now. Gonna go quick... Another suggestion: How about a third type of monster: Diplomatic. Thus, Non-Aggressive would be like elk, Aggressive would be like wolves, but (...) (22 years ago, 28-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) And some of us are just plain not allowed to use any instant messager or chat room. :) I think that using a message board along with email will work just fine. It isn't like this is going to be played in real time or something... -JHK (22 years ago, 28-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) Although I agree there is a time lag with email, I would argue that programs like AIM and ICQ are problematic for some people who have low speed connections, firewalls, or other system issues. Additionally, if people are in different time (...) (22 years ago, 28-Jan-03, to lugnet.castle)
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