|
| | Larger Renderings?
|
| Help! I use the POV-Ray Windows interface for rendering .pov files. As far as I can tell, the largest image I can render is 1280x1024. Is there a way to render larger? Thanks! Jake --- Jake McKee AFOL LUGNET Member #211 (23 years ago, 13-Feb-02, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
| | Fustration installing L3PAO
|
| OK this is the second time I'm giving rendering a shot and once again hit an new wall. I have everything but this L3PA0 file installed. Everytime I install the file it keeps telling me I have out of date file "OLEAUT32.DLL" Whats this about? Well (...) (22 years ago, 19-Jan-03, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
| | Re: Render of Mladen's walking tanks
|
| (...) I'm doing more than just rendering you work. I actually put together the Crab tanks and the White Rabbit mech. As an excuse to learn the inner working of LPub, I've also been working sporadically on creating building instructions for the White (...) (18 years ago, 20-Jan-07, to lugnet.cad.ray, FTX)
| |
| rendering (score: 1.731) |
|
| | I got povray 3.5 and l3pao to get along, mostly but...
|
| I keep getting this error in Povray when l3pao opens povray for rendering an image: Loaded 8 tools from C:\PROGRAM FILES\POV-RAY FOR WINDOWS V3.5\INI\PVTOOLS.INI into Tool Menu. Calling rendering engine with parameters ' +I "CAR.pov" +W640 +H480 (...) (22 years ago, 6-Feb-03, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
| | Re: Stickers for Tiles in POV
|
| Brett Neale <brett_neale@bigpond.com> schrieb in im Newsbeitrag: FvoCpy.x6@lugnet.com... (...) Here's an excerpt from a rendering I did recently. The original POV file was generated with L3P/L3PAO from an existing MPD file, then modified by hand. I (...) (24 years ago, 5-Jun-00, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
| | Re: Simple POV-Ray Question - Perspective
|
| (...) Here's what I use when I'm rendering parts: camera { orthographic sky -y right -4/3*x location <100,-60,100>*100 look_at <0,20,0> angle 1 } Change the location and look_at to suit your tastes. Note that I multiply the location by 100. I work (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
|
| rendering (score: 1.731) |
|
| | L3P and Lego Colors
|
| After converting a couple of models with L3P and rendering them with Pov-Ray, i noticed that Color0 (black) actually produces a dark grey color under most lighting conditions. By changing the Color0 definition in Pov-Ray from rgb (...) (25 years ago, 18-Mar-00, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
|
| rendering (score: 1.731) |
|
|
| rendering (score: 1.731) |
|
| | Problem with color scaling option in LPub
|
| Hello, Im having a little rendering problem and Im not quite sure what is causing it. Im using LPub to do my BIs, so, naturally, I use the color scaling option. However, the main construction images in mpd files render without the color scaling (...) (21 years ago, 1-Feb-04, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
| | Re: User POV substitutions in L3P
|
| Chuck Sommerville wrote... (...) Good idea, I have thought of it myself too :-) But I have postponed the implementation because I was hoping for an integration of LGEO and L3P: the effort writing POV replacements for LDraw parts naturally belongs in (...) (25 years ago, 9-Mar-00, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
| | Re: Lego renders
|
| Hi John, I'm sorry you've had so much trouble with ray tracing. I've tried to answer some points below. (...) The thing about rendering is that it is a combination of art and science. There are so many parameters to deal with and what looks good in (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
| |
| rendering (score: 1.731) |
|
| | MegoPOV - where can I get it?
|
| I noticed a thread about cartoon style rendering and that MegoPOV could do this, but the MegoPOV site ((URL) ) appears to have gone as I just get a 404 error and going to the "home page" pulls up a MailBank.com page. Also, does anyone know which old (...) (24 years ago, 27-Dec-00, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
| | "Sticker" images
|
| I have a sticker image that I want to put in a rendering. It's going to span multiple bricks. It's not a sticker that LEGO ever made. I found this thread: (URL) seems to give some hints but they were a bit subtle for my tiny POVbrain. I KNOW this is (...) (23 years ago, 2-Sep-01, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
| | Re: Lego renders
|
| John, that is my goal with asking a lot of questions about rendering and trying stuff myself. I like you have found it hard but I am hoping that once I learn how to create a nice render I can share the methods. Hopefully I can present it in such a (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
| | Bugs in rad_def.inc
|
| I'm trying to follow Koyan's rendering-tutorial in the Brickjournal 4: Been slowly progressing through the multiple downloads necessary, both those that were mentioned in the text (Todd's colours) and those who weren't (they're hidden here if you (...) (18 years ago, 2-Aug-06, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
| | Re: bryce and ldraw
|
| Yes, it can be done. I use Bryce4 for my rendering work. What I have found is that the DXF converter works by grouping colored parts together. The transparent pieces need to be of a different color so the converter will single out those particular (...) (24 years ago, 27-Jan-01, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
| | Re: LGEO and colours
|
| "Lars C. Hassing" <lch@ccieurope.com> wrote in message news:GDrCFM.L0w@lugnet.com... (...) Ah, I always thought that option was for if you were rendering files directly from the parts dir (where most colours were specifed as 16 and 24) so you could (...) (23 years ago, 23-May-01, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |
|
| | Can anyone help by suggesting some lighting tips?
|
| I've been working at rendering a more realistic version of my little 4-wide fire engine. I've gotten it to look much better than my first attempts, which did not use radiosity and were quite cartoonish. So... here's where I'm at so far: (URL) think (...) (21 years ago, 25-Jun-03, to lugnet.cad.ray)
| |
| rendering (score: 1.731) |