Subject:
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Re: Light trans blue in MLCAD comes out as trans dark-blue in POV-RAY
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 30 Nov 2000 00:05:36 GMT
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Viewed:
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804 times
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In lugnet.cad.ray, Lars C. Hassing writes:
> Larry Pieniazek wrote...
> > Also, speaking of colors, I noticed another anomaly that may or may not be
> > an L3Lab problem. I had a decorated element that used a color that was not
> > used anywhere else in the model (as a main color of some part or another)
> > and the .pov file that L3Lab generates (to render an close up fisheye view
> > thus chokes the render engine, you get an invalid MATERIAL error, I think it is)
> >
> > (My usage is to embed that file as an .inc after stripping the object camera
> > lights at the bottom so I usually don't care about that, but it is nice to
> > do a test render on just the L3Lab output)
>
> I would be very interested in seeing the L3Lab generated POV file,
> that makes the render engine choke...
I'll try to work up a sample. But you know how lazy I am, I haven't
implemented your fix for the short yellow tubing thing yet either.
What is the latest L3Lab version? I may just be back level.
>
> If you edit the L3Lab generated POV file, you should be attentive to
> keep all color definitions together with the model.
I don't do that. They all go in one color file that all models use because
it's included before they are. When I find a missing one (like "real" trans
light blue appears to be) I add it to that file. It started out as Bram's
file since before he got me started I didn't render anything, ever.
++Lar
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