| | Re: Datsville animations - first tests
|
|
(...) There are some different python modules which are able to import ldraw files more ore less correct. I've ended up with a slightly modified version of (URL) (you need datimport.py and colorimport.py) A mostly complete list of LDraw->Blender (...) (19 years ago, 1-Mar-06, to lugnet.cad.ray)
|
|
| | LDBoxer (Was: Datsville animations - first tests)
|
|
(...) Thanks for asking, Jason. I didn't know that the code was online, even though it seems like only one version and not the latest. And I didn't know that anyone still uses LDBoxer. It's been very quiet about it for two years now. Yes, you may do (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray)
|
|
| | Re: Datsville animations - first tests
|
|
(...) Great job on the animations. How did you import the models into Blender? Thanks, Brian Durney (19 years ago, 28-Feb-06, to lugnet.cad.ray)
|
|
| | Re: Datsville animations - first tests
|
|
Tore, I noticed the zip file with the source, but there is no license info? Is it intended to be software "libre"? Can I play with converting it to C on Linux ? -JSM (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray)
|
|
| | Re: Brick Basket
|
|
(...) Hello Carsten, Nice documentations of your robots! Your datsville movie are great too... One question: where did you get those blue electric connectors? (URL) (19 years ago, 28-Feb-06, to lugnet.cad.ray, lugnet.robotics)
|
|
| | Re: Datsville animations - first tests
|
|
(...) Thanks for that. LDBoxer was a great help! I have also used your Datsville compilation rev17 which was much cleaner than the original files. Carsten (19 years ago, 28-Feb-06, to lugnet.cad.ray)
|
|
| | Re: Datsville animations - first tests
|
|
(...) Thanks very much for it. I've used it a couple of times on my bigger renders. You might want to put your name somewhere more prominently on its homepage ;) Tim (19 years ago, 28-Feb-06, to lugnet.cad.ray)
|
|
| | Re: Datsville animations - first tests
|
|
(...) I made LDraw Boxer a couple of years ago, just to be able to render Datsville. /Tore (19 years ago, 28-Feb-06, to lugnet.cad.ray)
|
|
| | Re: Datsville animations - first tests
|
|
(...) Not my tool although I don't actually know whose it is. I was told about it a while back. Tim (19 years ago, 28-Feb-06, to lugnet.cad.ray)
|
|
| | Re: Datsville animations - first tests
|
|
(...) Oh, thanks, personally i think the actual renderings are poor, ugly looking and only usable as first shoot tests. I only have published them cause i get a little bit pressure from my wife and it was a perfect excuse to use iWeb. I think a can (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray)
|
|
| | Re: Datsville animations - first tests
|
|
w00t! These animations look realy realy good! I'd love to learn how to do this, but I am very very lazy... Tim's boxing tool also looks very promissing, weird I never saw this mentioned before? Play well indeed! (19 years ago, 28-Feb-06, to lugnet.cad.ray)
|
|
| | Re: Datsville animations - first tests
|
|
(...) Yeah. LDBoxer was the first step in the optimization process reducing the vertex count dramatically. From my experience with blender i think i can handle scenes with up to 3-4 million vertices on my powerbook. The last rendered scene (not (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)
|
|
| | Re: Datsville animations - first tests
|
|
(...) This is really cool Carsten. Have you tried (URL) Boxer>? It might help to automate some of the mesh optimisation. Tim (19 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)
|
|
| | Datsville animations - first tests
|
|
Hi there, finally i have started to import parts of datsville into Blender to make a little rendered brick movie. The first buildings are imported and optimized. I have put the results on (URL) Carsten (19 years ago, 28-Feb-06, to lugnet.cad.ray)
|
|
| | Harmonizing Syntax of TLAS, LMM, and LDA2006
|
|
(...) Thank you, Miguel. (...) As discussed earlier, I am now convinced of the animation potentials of MPDs. As a (not very active, but yet...) member of the LDraw Standards Commitee, I am also convinced of the benefits we all would enjoy if all (...) (19 years ago, 27-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
|
|
| | Re: LDA2006 Progress Report
|
|
(...) Hi Tore, Congrats on your recent work. As you know, I am working on a parallel animation app project. At this point, I've stopped development on the new version and plan to dedicate the next month or so to cleanup duties (anything from (...) (19 years ago, 27-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
|
|
| | MOC: MAN 5t military transporter
|
|
Hello, Perhaps you already know the model from BrickShelf or 1000Steine, but still I want to show it here, too: (2 URLs) It is a German 5 tons military transporter. I combined old and new gray in it (I never did this before and I never wanted to do (...) (19 years ago, 26-Feb-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.mlcad, lugnet.announce.moc, lugnet.build.military, lugnet.modelteam, FTX) !
|
|
| | Proposed new colour
|
|
Hi all, Not sure if this has been brought up before so sorry if it has. When looking at one of my renders today Ross Crawford commented that the tracks were to reflective. We worked out that this is because they use the chrome color (383) to define (...) (19 years ago, 26-Feb-06, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray, FTX)
|
|
| | LDA2006 2006-02-25 Beta Release
|
|
Finally, I have released the first beta version of my LDraw Animation System that supports the three new standalone [sub]scripts! To give it a go, download either (URL) on what you think takes less time. Then download (URL) unpack all files into (...) (19 years ago, 25-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
|
|
| | Re: LDA2006 Progress Report
|
|
(...) Thanks for the input, Tim. I agree. Exponential functions for acceleration or fall would be nice to have. Sinus and Cosinus functions will make smoother walks. The best would probably be support for splines or maps, but that's way beyond my (...) (19 years ago, 25-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
|