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In lugnet.cad, Darrell Urbien wrote:
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In lugnet.cad, Reinhard Ben Beneke wrote:
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But in the first line rendering is a substitution for my limited ability to
make high end photographs of my models.
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This is an interesting statement.. I find a lot of my beginning 3D students
do not have a good idea of what their scene is supposed to look like. A lot
of their renders have a sameness as well, as they have no real idea of
composition, lighting, etc. This comes from a) never having done any kind of
serious photography and b) expecting the computer to somehow make up for this
lack of knowledge.
Im thinking of having my students actually light and photograph a real
object and then try to duplicate the image in a render.. Anyone ever try that
exercise with LEGO CAD? Do you think this would be helpful, or maddening?
Darrell
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Hi Darrell,
This book is a great resource to put 3d computer artists in the right frame of
mind to go from model to rendered scene. It is aimed at users of high-end
packages such as Maya, but the meat is in the nicely explained theory.
Basically, a technical breakdown of the concepts behind going from 3D vector to
2D bitmap, i.e. the relationship between light sources and bitmap levels.
Digital Lighting & Rendering, by Jeremy Birn
Authors website:
http://www.3drender.com/
And the first chapter of the book
http://www.3drender.com/light/chapter1.html
Cheers
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Message is in Reply To:
| | Re: Lego renders
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| (...) This is an interesting statement.. I find a lot of my beginning 3D students do not have a good idea of what their scene is supposed to look like. A lot of their renders have a "sameness" as well, as they have no real idea of composition, (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
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