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 CAD / Ray-Tracing / 2065 (-20)
  Re: Simple POV-Ray Question - Perspective
 
(...) In the camere code block, uncomment "orthographic." You may have to play with the camera location and look_at, because the camera appears to move when you render in orthographic mode, but that does the trick. Also, higher values for angle (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Simple POV-Ray Question - Perspective
 
Hi All, I should know this ... what's the trick for turning off "perspective", if you will, so that you can do a straight-on side view? That is, to remove the "vanishing into the horizon" effect? ISO views, is that what it's called? Ugh ... HELP! -s (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: LEGO animation software
 
(...) I'm curious. Have you used L4DModeller? If not, have a look here: (URL) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: LEGO animation software
 
Hi, it is possible to animate MLCad models. But there is one thing that makes it hard to do so. There is no good export filter from LDRAW to other programs than Pov Ray available. What I have done is this: creating a model in MLCAD / LDRAW exporting (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
 
  Re: LEGO animation software
 
(...) Hello, In my opinion one of the most useful feature in a lego animation software could be "model patterns". I mean the user declares "it's a car model" then he can order the doors to open/close, the car to run/stop and the driver to get (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  LEGO animation software
 
Hello, Are there any software developers out there who would be interested in collaborating on a project with me to design, develop and produce software for CGI LEGO animation? I'm thinking something along the lines of an MLCad GUI, coupled with (...) (21 years ago, 22-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: LGEO Problem in POV-Ray
 
(...) The error occurs with this code from the your file: #if (QUAL > 0) #declare _4319_dot_dat_slope = object { // Hinge Bar 8 with Split Rod Holder lg_4319_slope matrix <0,0,-20/LG_BRICK_WIDTH, -20/LG_BRICK_WIDTH,0,0, 0,-24/LG_BRICK_HEIGHT,0, (...) (21 years ago, 8-Jan-04, to lugnet.cad.ray)
 
  LGEO Problem in POV-Ray
 
Hi, I've just been getting familiar will LCad & POV-Ray the past few days and things have been moving along fine but recently I've run into a problem with a certain model/piece. In using the LGEO library's I get a lot of undeclared identifier's when (...) (21 years ago, 7-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
(...) Bingo! There's my problem: not enought constraints. I have been using very few constraints to make my wires, because I thought they turned out better that way - boy was I wrong! Thanks a million for the tip! David J. Perdue (...) (21 years ago, 7-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
In lugnet.cad.ray, David Perdue wrote: David, This problem is tops of the list of things to fix. Kevin (21 years ago, 7-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
(...) Larry is right. The cross sections are not overlapping as they are supposed to. This can happen if the wire is bent too hard, or the constraints are too far apart. LPub uses a large fixed size array when synthesizing between any two (...) (21 years ago, 7-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
(...) This is actually an lsynth problem. Try using more constraints so it packs the segments between the two constraints more densly. Kevin (...) (21 years ago, 7-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
(...) Yes, the gaps are where the wires bend more. I figured that the bending was responsible for the gaps. (...) Hmmmm...going through all the gaps and trying to fix them probably won't work. I am fully synthesizing my models, so there is ALOT of (...) (21 years ago, 7-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
(...) Synthesised wire and tubing, if I recall correctly, is achieved by placing a large number of "primitive" elements along the spline that defines the centerline of the desired shape, aligned so they are tangential to the spline at that point, (...) (21 years ago, 6-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
(...) I'm no expert in maga-pov or lpub, but if everything else looks ok, I'd just erase these white spots with Photoshop or whatever picture editing software you use. Would this be more work than remodeling the cables, or less? hth Allister (21 years ago, 6-Jan-04, to lugnet.cad.ray)
 
  LPub/LSynth/Mega-POV Question
 
Hello, I’m doing some rendering for Building Instructions, and am coming across a little problem that I am not quite sure how to resolve. Here is the big picture: I am doing extremely high quality BI’s, using LPub, which means that the resolution is (...) (21 years ago, 6-Jan-04, to lugnet.cad.ray)
 
  Re: Any Stinkers here?
 
Hejo, Yes, it was I. I don't read the groups here that often, sorry. We got in contact and I sent one of my povray files that contain the mentioned settings. I must however give all credits to Jeroen de Haan. All I know I learned from him and his (...) (21 years ago, 13-Dec-03, to lugnet.cad.ray, lugnet.general)
 
  Re: Any Stinkers here?
 
Hi all, According to the webmaster the server was hacked and therefore down. It is up again, although I can't access the index page but you go there direct: (URL) about this all, Jeroen "Dave Schuler" <orrex@excite.com> wrote in message (...) (21 years ago, 12-Dec-03, to lugnet.cad.ray, lugnet.general)
 
  Re: Any Stinkers here?
 
(...) I think its been down for a bit, the trains group has one of the posters in the sidebar and its not been appearing all day. Tim (21 years ago, 12-Dec-03, to lugnet.cad.ray, lugnet.general)
 
  Re: Any Stinkers here?
 
(...) I'm having trouble getting onto (URL) Did the address change? Thanks, Dave! (21 years ago, 11-Dec-03, to lugnet.cad.ray, lugnet.general)


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