Subject:
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Re: "Glowing" Lights in POV-RAY (2nd attempt)
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 23 Mar 2000 23:36:04 GMT
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Viewed:
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1575 times
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Two things,
First, I noticed that your ambient value for the glow color was 2.0. This
promots to a color vector of <2.0,2.0,2.0> The largest legal color vector is
<1.0,1.0,1.0>. I suggest you drop the ambient value to 1.0.
Second, I noticed that you use the looks_like command in your light sources.
I have had good results by just placing the light source inside transparent
pieces. It filters the light color to the piece color. Take a look at:
http://users.cwnet.com/chuck/pics/Loader5.jpg
I did the green lights by placing the light source in the piece, and setting
the ambient value for the piece to 1.0.
-Chuck
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Message has 1 Reply:
Message is in Reply To:
| | "Glowing" Lights in POV-RAY (2nd attempt)
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| Howdy, y'all! A while back, I asked y'all for some help in making a "glow" in a rendered image ("(URL) took your suggestions and implemented them as best I could, and I've posted the results here: "(URL) still not quite satisfied with the results. (...) (25 years ago, 23-Mar-00, to lugnet.cad.ray)
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