Subject:
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Re: "Glowing" Lights in POV-RAY (2nd attempt)
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 23 Mar 2000 23:31:04 GMT
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Viewed:
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1555 times
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In lugnet.cad.ray, Franklin W. Cain writes:
> "http://www.brickshelf.com/gallery/fwcain/povray/lich5e.jpg"
Spooky!!! Looking better!!!
> I'm still not quite satisfied with the results.
> I'd like to have more of a brighter, "mote"/"pinpoint"-like glow
> within the "gem" (atop the staff"),
> and I'd like for about half (40-50%)
> of the actual light coming from the "gem",
> with the remainder coming from the "ring of fire".
A couple of things to try?--(dunno if these will work)--
- Put a point light source inside the 1x1 cylinder brick atop the staff and
crank its luminosity up to (10,10,10). Then tweak that gradually downward
since it'll probably be too bright.
- Put point light sources at the very bottom of each of the flames and crank
their luminosities up to (3,3,3). Then tweak these downard as well.
- Almost looks like you're going for a "blacklight" type of effect (waycool!).
Might wanna see if you can contact Coby Bassett and see what lighting tricks
he used in this rendering:
http://server.exo.com/~coby/lego/Tron.html
--Todd
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Message is in Reply To:
| | "Glowing" Lights in POV-RAY (2nd attempt)
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| Howdy, y'all! A while back, I asked y'all for some help in making a "glow" in a rendered image ("(URL) took your suggestions and implemented them as best I could, and I've posted the results here: "(URL) still not quite satisfied with the results. (...) (25 years ago, 23-Mar-00, to lugnet.cad.ray)
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