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Subject: 
Re: "Glowing" Lights in POV-RAY (2nd attempt)
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 23 Mar 2000 23:31:04 GMT
Viewed: 
1555 times
  
In lugnet.cad.ray, Franklin W. Cain writes:
"http://www.brickshelf.com/gallery/fwcain/povray/lich5e.jpg"

Spooky!!!  Looking better!!!


I'm still not quite satisfied with the results.
I'd like to have more of a brighter, "mote"/"pinpoint"-like glow
within the "gem" (atop the staff"),
and I'd like for about half (40-50%)
of the actual light coming from the "gem",
with the remainder coming from the "ring of fire".

A couple of things to try?--(dunno if these will work)--

- Put a point light source inside the 1x1 cylinder brick atop the staff and
  crank its luminosity up to (10,10,10).  Then tweak that gradually downward
  since it'll probably be too bright.

- Put point light sources at the very bottom of each of the flames and crank
  their luminosities up to (3,3,3).  Then tweak these downard as well.

- Almost looks like you're going for a "blacklight" type of effect (waycool!).
  Might wanna see if you can contact Coby Bassett and see what lighting tricks
  he used in this rendering:

    http://server.exo.com/~coby/lego/Tron.html

--Todd



Message is in Reply To:
  "Glowing" Lights in POV-RAY (2nd attempt)
 
Howdy, y'all! A while back, I asked y'all for some help in making a "glow" in a rendered image ("(URL) took your suggestions and implemented them as best I could, and I've posted the results here: "(URL) still not quite satisfied with the results. (...) (25 years ago, 23-Mar-00, to lugnet.cad.ray)

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