Message has 3 Replies: | | Re: "Glowing" Lights in POV-RAY (2nd attempt)
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| (...) A couple of things to try?--(dunno if these will work)-- - Put a point light source inside the 1x1 cylinder brick atop the staff and crank its luminosity up to (10,10,10). Then tweak that gradually downward since it'll probably be too bright. (...) (25 years ago, 23-Mar-00, to lugnet.cad.ray)
| | | Re: "Glowing" Lights in POV-RAY (2nd attempt)
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| Two things, First, I noticed that your ambient value for the glow color was 2.0. This promots to a color vector of <2.0,2.0,2.0> The largest legal color vector is <1.0,1.0,1.0>. I suggest you drop the ambient value to 1.0. Second, I noticed that you (...) (25 years ago, 23-Mar-00, to lugnet.cad.ray)
| | | Re: "Glowing" Lights in POV-RAY (2nd attempt)
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| (...) Hello, 1. To make a light stronger you can use a multiplier. For example: color rgb 2*<1,1,1> (double the light of the light source) or color rgb 0.5*<1,1,1> (half the light of the light source) or any other multiplier you like. 2. You can use (...) (25 years ago, 24-Mar-00, to lugnet.cad.ray)
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