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 CAD / Ray-Tracing / 1304
  Clipping
 
Could someone tell me if I understand the "clipped_by" function in POV-Ray correctly? As I see it, if I do something like: sphere {<0,0,0>,2 clipped_by {box <0,0,0>,<1,1,1>} will it only display those portions of the 2-radius sphere that fit within (...) (22 years ago, 10-Jun-02, to lugnet.cad.ray)
 
  Re: Clipping
 
"Dave Schuler" <orrex@excite.com> skrev i meddelandet news:GxI4LG.Mq6@lugnet.com... (...) 'clipped_by' is almost the same as a CSG 'difference', ie. it modifies the object, but doesn't generate surfaces on the cut part. 'bounded_by' is a hint to (...) (22 years ago, 10-Jun-02, to lugnet.cad.ray)
 
  Re: Clipping
 
(...) It will render only those parts which are common in both shapes, everything else is discarded. (...) It is my understandment that using bounded_by preserves the surface of the bounding object. The simpler object is assumed to bound, ie. cover (...) (22 years ago, 11-Jun-02, to lugnet.cad.ray)
 
  Re: Clipping
 
(...) Cool--thanks for the info. This'll give me something else to play with. Dave! (22 years ago, 11-Jun-02, to lugnet.cad.ray)
 
  Re: Clipping
 
(...) Thanks Anders! I've been playing around with it for a few days and I think I now have a grasp of the basics. At this point I'm on to screwing up bigger and more complicated POVRay objects. Here's what I've come up with so far (WARNING: (...) (22 years ago, 12-Jun-02, to lugnet.cad.ray)

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