| | Some pov-ray questions
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Being fairly new to pov-ray I am having problems using the render engine via the command line I can't seem to change the height and width via a custom povray.ini file in the current directory, it will take the different output directory but it still (...) (22 years ago, 15-Apr-02, to lugnet.cad.ray)
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| | avi pov animation clockworks
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Hi, This is a low res/quality animation of my clockwork (URL) (22 years ago, 9-Apr-02, to lugnet.cad.ray, lugnet.announce.moc)
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| | Re: LGEO Problem
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(...) john, Have you tried removing the word clear from the statemnet // 1x1 round with fin lg_4588_clear to lg_4588 See what happens when you do that? I think you still get the clear in POV... I've seen this error before and I just remove the (...) (23 years ago, 31-Mar-02, to lugnet.cad.ray)
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| | LGEO Problem
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(URL) dosn't seem to render clear LGEO parts. Can somebody help? John Kruer (23 years ago, 31-Mar-02, to lugnet.cad.ray)
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| | Re: POV rendering file format
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(...) Hey, thanks for that tip! My BMP files don't live long anyway, I convert them to PNG right away, but it saves on hard disk thrashing. (...) (23 years ago, 30-Mar-02, to lugnet.cad.ray)
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| | POV rendering file format
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Hi All, Just thought I'd send this out. I'm sure most of you know this but for those who don't it is a huge disk space and upload/download time saver. By adding "+FN" to the POV or MegaPOV command line or click on the big "INI" button in the Windows (...) (23 years ago, 29-Mar-02, to lugnet.cad.ray)
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| | Re: memory for LGEO
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(...) (URL) is an example of a scene that used LGEo parts and has other stuff in it. You can make it more complex by adding 'better' terrain using FORESETR or TERRAGEN to it. This one took 4 minutes to render. POV has has problem when it must figure (...) (23 years ago, 29-Mar-02, to lugnet.cad.ray)
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| | Re: memory for LGEO
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(...) I would like to see a scene that matched the complexity of the LGEO library pieces. (23 years ago, 29-Mar-02, to lugnet.cad.ray)
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| | Re: memory for LGEO
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(...) I would like to point out a difference in thinking here. 64MB may be fast and good enough for rendering any complex/big model ALONE. That being just the model with a simple grey floor or the building instructions. Since I usely render my (...) (23 years ago, 29-Mar-02, to lugnet.cad.ray)
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| | Re: memory for LGEO
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(...) I used to attempt Lgeo mania on my 32Meg Win95 machine, but could only manage a few dozen pieces before grinding the system into submission. (Ummm, not that the system submitted to actually rendering the picture, rather that it finally (...) (23 years ago, 28-Mar-02, to lugnet.cad.ray)
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