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| | Re: My 1st custom highway scene. Thanks Bram!
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| (...) You did, but im not a very good coment reader unless I need to. :) It was simple enough to figure out since the general look of pov source looks a bit like c, since I love programing in c. Was the but in the previous file about the cars not in (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
| | | | Re: Getting camera angle, field of view and distance right
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| Please. (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
| | | | Re: Getting camera angle, field of view and distance right
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| (...) In my highway file, I've made it so that most of the L3P params can be changed right in the POV file. You'll still have to rerender to get it right, but that's what the QUAL=0 setting is for... If anyone wants me to, I'll post the snippet of (...) (25 years ago, 18-Feb-00, to lugnet.cad.ray)
| | | | Getting camera angle, field of view and distance right
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| It seems to me that one of the more fiddly things in POV is to try to get these items right. Does anyone have any tips or tools? Ideally I'd like to have a bounding box or wireframe of my model that I could interactively turn, twist, zoom in and (...) (25 years ago, 18-Feb-00, to lugnet.cad.ray)
| | | | Re: Help with normal textures...
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| Hi Bram! I just looked at your texture. I can't explain why it looks so odd, but I can give you a way to fix it. Change: normal { wrinkles scale <1,-1,1> } to: normal { wrinkles scale <1,-1,1> translate <-4000, 0, -4000>} and it will look smooth. (...) (25 years ago, 17-Feb-00, to lugnet.cad.ray)
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