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 CAD / Ray-Tracing / *802 (-20)
  Re: New wallpaper, new models
 
Wait! What I meant was, um.. Oh yea! Holy geeze! Are you sure you can really do that at micro fig scale? All the little details! And all the inovative ways of mounting stuff! :-P Geeze. Very cool. I like. Build on! (...) (23 years ago, 16-Apr-01, to lugnet.build.mecha, lugnet.cad.ray)
 
  Re: New wallpaper, new models
 
No comment. (...) (23 years ago, 16-Apr-01, to lugnet.build.mecha, lugnet.cad.ray)
 
  Re: New wallpaper, new models
 
Wow. Lots of great new models... Can't wait to see the scenes you must be planning for them. :-) -Andy Lynch ----- Original Message ----- From: "Sproaticus" <jsproat@io.com> Subject: New wallpaper, new models <snip> (...) (23 years ago, 16-Apr-01, to lugnet.build.mecha, lugnet.cad.ray)
 
  Re: New wallpaper, new models
 
Hey, I'm feeling very envious at the moment. Great models. Travis Dickinson (...) (23 years ago, 16-Apr-01, to lugnet.build.mecha, lugnet.cad.ray)
 
  New wallpaper, new models
 
Hey folks, I've uploaded another new wallpaper to my website, plus about 247,000 metric tonnes of previously unpublished mecha and such. (1) Check out my new wallpaper, "Angel of Destruction", and its POV-Ray source code, here: (URL) peruse a bunch (...) (23 years ago, 16-Apr-01, to lugnet.build.mecha, lugnet.cad.ray, lugnet.announce) ! 
 
  Re: Problem using difference
 
Hi Paul, I'd like to thank you for your help on this. I assigned a clear pigment to the box: difference{ object { Scimitr2_dot_dat } box { <40,-43,-360>,<350,85,280> pigment{color Clear}} } It never occurred to me to give the box a color. Of course, (...) (23 years ago, 11-Apr-01, to lugnet.cad.ray)
 
  Re: Problem using difference
 
(...) Well Travis, This one could have some error messages that may be appearing. I have been rendering most of the day today and have seen many different error messages. An example that works for me is; difference{ box{<-60,-5,70>,<50,70,-30> #if (...) (23 years ago, 9-Apr-01, to lugnet.cad.ray)
 
  New site with renderings
 
Hi, after having read this newsgroup for some time, I've finally decided to come out with my small set of renderings. All renderings are done with POVRAY using my own libraries (except the colors which are taken from an LDraw export). The gallery is (...) (23 years ago, 8-Apr-01, to lugnet.cad.ray)
 
  Re: Problem using difference
 
Sorry about the image size. I've uploaded two larger images with a different view point. I've also included an image of the full model. The difference statement is as follows: difference{ object { Scimitr2_dot_dat } box { <40,-43,-360>,<350,85,280> (...) (23 years ago, 7-Apr-01, to lugnet.cad.ray)
 
  Re: Problem using difference
 
(...) I have done quite a bit of this type of thing, but it has been awhile. I could not tell anything from your pictures. Can you maybe render them a little larger? and perhaps give us an example of what your difference statement looks like. Paul (23 years ago, 7-Apr-01, to lugnet.cad.ray)
 
  Problem using difference
 
I have part of a model that I want to show by using the difference statement. I'm using a box to cut away part of the model. The pov file was created with l3p and the -lgeo option. When I render the file with QUAL=0, I get the de- sired result. When (...) (23 years ago, 6-Apr-01, to lugnet.cad.ray)
 
  Re: Finally...
 
It's great to have you back, Lutz! Your LGEO library is an invaluable resource for the community and has personally been a major part of my interest in Lego. I look forward to its further development. Thanks and welcome back! (23 years ago, 3-Apr-01, to lugnet.cad.dev, lugnet.cad.ray, lugnet.cad)
 
  Re: Finally...
 
(...) Welcome back, Lutz! Cheers, - jsproat (23 years ago, 3-Apr-01, to lugnet.cad.dev, lugnet.cad.ray, lugnet.cad)
 
  Finally...
 
Hi all, finally I have moved, nearly all thing have been done, except de-dusting my LEGO-models and placing them all around our new home. I have collected all mails regarding errors and problems with the LGEO parts and will fix it and bring a new (...) (23 years ago, 3-Apr-01, to lugnet.cad.dev, lugnet.cad.ray, lugnet.cad)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) It was rendered in Bryce 4, not POV-Ray. (23 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) How big is the POV file? If its not that big, could you possibly email it to me and I'll render a large one myself (I could put it on brickshelf too for others to use, and/or you to snag and put in your gallery). I've got a PII400, 256mb ram, (...) (23 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) Okay, I did a news search for that URL and based on context I'm guessing that there's some parts library there? Sorry if I'm ignorant to the LEGO cad universe...I'm a LEGO robotics guy, not a LEGO cad guy; I just happen to be proficient with (...) (23 years ago, 31-Mar-01, to lugnet.cad.ray, lugnet.admin.general)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) (23 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) Scene #8 was nearly the death of me. Rendered at 1024x768, it took about 60 hours to complete, and I swear the model is cursed. The first time I tried to render it, I realized about 20 hours into it that the symmetrical lattices for the LEGO (...) (23 years ago, 31-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
(...) Well, the gear *would* mesh properly with another identical gear, just not with an actual LEGO gear. The profile of the teeth is the next thing I'm going to tackle; they're the correct approximate dimensions, just lacking the subtle curves and (...) (23 years ago, 31-Mar-01, to lugnet.cad.ray)


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