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 CAD / Ray-Tracing / *777 (-20)
  BrickDreams Update - New Scenes, Gear Model & Other Stuff (long)
 
Well, I received quite a few responses to my site survey, and public opinion seems to sway towards the following trends: *Larger Scene Sizes - About half of all who responded indicated that they would make use of larger scene sizes. The largest and (...) (23 years ago, 30-Mar-01, to lugnet.general, lugnet.cad.ray)
 
  Re: BrickDreams Update: Scene #8 Released
 
(...) Well, you're in luck then. I plan to start releasing scenes in 1600x1200 in conjunction with the next site update. (23 years ago, 29-Mar-01, to lugnet.cad.ray)
 
  Re: BrickDreams Update: Scene #8 Released
 
I love these images, they are great. I know beggars can't be choosers, but I'd love it if you made 1600x1200 versions. They just don't scale to my desktop very well at the current sizes. awesome work, Derek (23 years ago, 29-Mar-01, to lugnet.cad.ray)
 
  Re: Landscapes
 
(...) I found this smoke site, it says it works with POV 3.1 but I haven't tried it yet: (URL) explosions too, I haven't tried yet: (URL)You can use Heightfields to create rocky terrain with Pov-Ray or you can try (...) won't export terrain textures (...) (23 years ago, 28-Mar-01, to lugnet.cad.ray)
 
  Re: Landscapes
 
(...) You can use Heightfields to create rocky terrain with Pov-Ray or you can try Terragen: (URL) (23 years ago, 28-Mar-01, to lugnet.cad.ray)
 
  Landscapes
 
Is thier a program to generate landscapes withen POV-Ray and smoke as well? I need a landscape and smoke for a scene I am going to do with some of my Scorpions and a pair of fighters of 'unknown origin'. Rick (23 years ago, 28-Mar-01, to lugnet.cad.ray)
 
  BrickDreams Update: Scene #8 Released
 
After several false starts and *60 hours* of render time, BrickDreams Scene #8 is finally finished. IMO it is my best one yet. Also, all of the other scenes on BrickDreams have been "re-mastered" from the original tiff file, and are now available on (...) (23 years ago, 27-Mar-01, to lugnet.announce, lugnet.general, lugnet.cad.ray) ! 
 
  Re: Do I use Dat2AutoCAD or is there a better way?
 
(...) On second thought, I am working on another project in which it might be handy to have that converter. So I think I'll go with it. --Ryan (23 years ago, 26-Mar-01, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Do I use Dat2AutoCAD or is there a better way?
 
(...) Thanks for the info. I did get help about ten days ago regarding this. I ended up being able to do what I wanted all in POV-Ray. But if ever I need that utility, now I know where to get it. Cheers, --Ryan (24 years ago, 25-Mar-01, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Do I use Dat2AutoCAD or is there a better way?
 
There's a DAT2DXF converter I have. Its a bit slow for larger models, but for your application it should work just fine. Let me know if you want it -Orion (24 years ago, 25-Mar-01, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: New Scenes at BrickDreams, and Thanks
 
(...) It's fine, but you might want to set the 'Followup-To:' header to point at lugnet.cad.ray if you expect the discussion to wander in that direction (like, let's say, in-depth discussion of the tools you used and things like that). Otherwise, (...) (24 years ago, 25-Mar-01, to lugnet.general, lugnet.cad.ray, lugnet.publish, lugnet.admin.nntp)
 
  New Scenes at BrickDreams, and Thanks
 
Scene #7 has now been released, and you can see a preview of Scene #8, which is currently burning away in Bryce on my other computer. I estimate the scene will be finished in about 16 hours, give or take a few. The 128x96 preview image alone took (...) (24 years ago, 23-Mar-01, to lugnet.general, lugnet.announce, lugnet.cad.ray)
 
  Re: New Website - More LEGO Desktop Themes
 
Hey man, no problem. I had to try. :) Darrell King "View my Toy Gladiator at: (URL) (24 years ago, 23-Mar-01, to lugnet.general, lugnet.cad.ray)
 
  Re: New Website - More LEGO Desktop Themes
 
(...) nicest way to say "no". I consider my brick model to be a proprietary (and very new) art object that I'm not quite ready to part with. I may publicly release the model at a later date, but until I finish developing the model and feel that I (...) (24 years ago, 23-Mar-01, to lugnet.general, lugnet.cad.ray)
 
  Re: 2x4 Brick Renders
 
(...) Yeah, I left out the rounded edges, the very shallow 90 degree cut-out on bottom of the inside wall, some horizontal raised ridges on the inside wall, and the four convex bulges on the inside walls of the tubes. The latter three were merely (...) (24 years ago, 19-Mar-01, to lugnet.cad.ray)
 
  Re: 2x4 Brick Renders
 
(...) Wow! Very cool. :) One detail you did leave out, although I haven't measure its size, is the rounded edges of the bricks (studs should be even more rounded than the rest of the brick). It's a pain to add, but it would add a lot to the (...) (24 years ago, 19-Mar-01, to lugnet.cad.ray)
 
  Re: 2x4 Brick Renders
 
Thanks for all the great comments (in both discussion and private email). I had not anticipated such a positive response. I've set up a thumbnail index for the scenes, which I will upload via ftp after I finish rendering my latest scene, a single (...) (24 years ago, 19-Mar-01, to lugnet.cad.ray, lugnet.general)
 
  Re: 2x4 Brick Renders
 
(...) I think that what you have done is just plain jaw-dropping *cool*, Micah! You folks who render LEGO in CAD are doing the neatest things! I am so not computer-savvy and am greatly impressed with the images which can be generated. Although (...) (24 years ago, 19-Mar-01, to lugnet.cad.ray, lugnet.general)
 
  Re: 2x4 Brick Renders
 
(...) Sure, no problem. I'll have to mess with it some though, since all of the luminousity comes from the white background. (24 years ago, 19-Mar-01, to lugnet.cad.ray, lugnet.general)
 
  Re: 2x4 Brick Renders
 
VERY cool. I don't suppose you'd consider redoing them with a black background? ;-) It would take a bit of work choosing the right colors to still have all the details, but I HATE white backgrounds on my desktop ;-) (...) ***(URL) Visual FAQ home (...) (24 years ago, 19-Mar-01, to lugnet.cad.ray, lugnet.general)


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