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 CAD / Ray-Tracing / *572 (-20)
  Re: MOC POVray BCS NoGun mecha
 
(...) look_at positions in the POV file. It is going to take some time to get comfortable with the positioning, but I am sure I will get the hang of it. Thanks for the tip, - Jim F. (24 years ago, 23-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
 
  RE: MOC POVray BCS NoGun mecha
 
(...) You can also adjust the camera coordinates (location) and focal point (look_at) in the POV file by just changing the numbers to the desired positions (in LDU = 1/20th of a single stud brick width). --Bram Please FUT cad.ray Bram Lambrecht (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
 
  Re: 27 story glass skyscraper MOC
 
Brad Hamilton wrote... (...) Nice work. Looks very "real". You have a lot of transparent parts which greatly increases time. And the total number of parts and primitives is obviously high, which leads to a huge number of frame level objects (see the (...) (24 years ago, 22-Nov-00, to lugnet.cad.ray)
 
  Re: 27 story glass skyscraper MOC
 
Figures...I hit 'submit' then I remember the hotel's name...The Bonaventure. (24 years ago, 22-Nov-00, to lugnet.cad.ray)
 
  Re: 27 story glass skyscraper MOC
 
Most impressive! IT reminds me of a certain hotel in downtown LA, but I can't remember the name of it at the moment. Clear UFO parts would look fantastic (as you've shown), and I love the sideways design. Perhaps Lego will finally get a clue.... (24 years ago, 22-Nov-00, to lugnet.cad.ray)
 
  27 story glass skyscraper MOC
 
This is a 27 story glass skyscraper I built from massive numbers of (virtual) curved Paradisa windows, white arches, and 4x4 1/4 circles. Here is an overall shot: (URL) is shot looking up from the entrance (URL) white matrix of beams protruding from (...) (24 years ago, 22-Nov-00, to lugnet.cad.ray)
 
  Re: A pov-ray question
 
I made an error I mean 0,0,-50 to 0,0,50 but anyway lets forget this. (...) (24 years ago, 18-Nov-00, to lugnet.cad.ray)
 
  Re: A pov-ray question
 
Eduardo V skrev i meddelandet ... (...) If you're using the animation features of POVRay (clock etc.) then all you have to do is to let both the model's position, and the camera 'look at' be controlled by the clock. If you're moving the model (...) (24 years ago, 15-Nov-00, to lugnet.cad.ray)
 
  Re: A pov-ray question
 
Yeah. Just have the look_at coordinates change to match the position of the object. Travis Dickinson (...) (24 years ago, 16-Nov-00, to lugnet.cad.ray)
 
  A pov-ray question
 
Is it possible to make the camera act like a real camera for example telling the camera to loock at and object while the object is goin from 0,0,50 to 0,0,50 ? (24 years ago, 15-Nov-00, to lugnet.cad.ray)
 
  RE: Classic Space set 6888
 
(...) Bummer. (...) I have used heightfields several times, but I can never get them to look exactly as I want them too. I wanted hills that really looked like the CS hills in this case. (...) That's the hard part. And creating heightfield images is (...) (24 years ago, 7-Nov-00, to lugnet.cad.ray)
 
  Re: Classic Space set 6888
 
I made a movie once, with a Futuron guy flying on a spaceship over a classic space landscape -entirely in POV-ray. (The movie got lost when my HD crashed, so I can't show it to you.) The hills were easy to make; use a heightfield! If you don't know (...) (24 years ago, 7-Nov-00, to lugnet.build.contests, lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  RE: Classic Space set 6888
 
(...) I used my lgeo_2_l3p.inc file. :) (URL) Lambrecht BXL34@po.cwru.edu (URL) (24 years ago, 2-Nov-00, to lugnet.space, lugnet.cad.ray)
 
  Re: Classic Space set 6888
 
"Bram Lambrecht" <BXL34@po.cwru.edu> wrote in message news:G3Cv84.1wt@lugnet.com... (...) uploaded some (...) L3P to (...) available. Would you care to explain just what you did to use the LGEO parts in an L3P'd file? -John Van (24 years ago, 1-Nov-00, to lugnet.space, lugnet.cad.ray)
 
  Re: Classic Space set 6888
 
(...) Since no one seems to have anything to say about the scans, I've uploaded some clearer pics of the images before they were "scanned". (URL) case anyone is interested, here's how I made the pics: I started by LDrawing the model and components (...) (24 years ago, 1-Nov-00, to lugnet.build.contests, lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  re-launch of my Lego ray-tracing site
 
I am proud to announce the re-launching of my new-and-improved "Ray-Traced Lego Mania" collection. There are too many large pictures to fit in my personal webspace, so I've put it all at a free provider here: (URL) Check out the "Cool Lego Site of (...) (24 years ago, 27-Oct-00, to lugnet.cad.ray, lugnet.space)  
 
  Re: New renderings
 
On Wed, 25 Oct 2000 16:04:59 -0600, Jay Jacinto wrote (in message <G30AoB.Byx@lugnet.com>): (...) Looks great Jay! Keep up the great work! Ben (24 years ago, 26-Oct-00, to lugnet.cad.ray, lugnet.build.mecha, lugnet.space)
 
  New renderings
 
Hi, I've just put up a couple of new renderings. One is of my icerat with some extra stuff: (URL) other, with permission, is of Ben Vaughan's ronin. (URL) plan to do more renderings, so stay tuned Thanks Jay (24 years ago, 25-Oct-00, to lugnet.cad.ray, lugnet.build.mecha, lugnet.space)  
 
  Re: Hello
 
(...) Thanks a lot. I'll try to make it all work this weekend (you know, there is that pesty work-to-be-able-to-p...-the-bills thing) and post a first summary ASAP. Regards, Hakan (24 years ago, 25-Oct-00, to lugnet.cad.ray)
 
  Re: Hello
 
Hi again, I've uploaded my icerat POV file and the secondary INI file that I use. HTH Thanks Jay Jacinto (...) I (...) find (...) Bram (...) with (...) (24 years ago, 25-Oct-00, to lugnet.cad.ray)


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