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I made a movie once, with a Futuron guy flying on a spaceship over a
classic space landscape -entirely in POV-ray. (The movie got lost when
my HD crashed, so I can't show it to you.)
The hills were easy to make; use a heightfield!
If you don't know how to make a heightfield, it's described in the
POV-ray documentation.
My hills weren't really like the classic space ones, but you could
fine-tune them to perfection.
Tip: If you are just going to use the hills as a backdrop, use a plane
first, as the main "floor" for the models, then add the heightfield,
scale it so you can't see the edges of it, and translate it to a
position behind your model. Then, you make a union {} of the plane and
heightfield, and add the same texture to them. (I used "Goldenrod"
colour with a bump normal, scaled down pretty much to look like sand)
If you wish, you can then add focal blur to the camera, to make the
hills a bit blurry. (I don't know how to use focal blur, though)
--Tobias
Bram Lambrecht wrote:
>
> In lugnet.build.contests, Bram Lambrecht writes:
> > Anyone heard of this set before? I scanned the instruction manual:
>
> Since no one seems to have anything to say about the scans, I've uploaded some
> clearer pics of the images before they were "scanned".
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=1822
>
> In case anyone is interested, here's how I made the pics:
> I started by LDrawing the model and components in MLCAD. Then I used L3P to
> convert to a POV file. I replaced L3P parts with LGEO parts where available.
> I then arranged the models on a plane a sandy color in POV-Ray. I raytraced
> these images at 1600x1200. Then, I removed the hills from a Brickshelf scan of
> the Galaxy Explorer and scaled them up to the appropriate size. With some
> cutting, pasting, smoothing, texturizing, and shadowing, I got the landed
> vehicles and components to sit on a plane in front of the hills. The stars
> were created by adding random colored noise to a small black image, scaling up
> once, adding more noise, scaling up again, converting to grayscale, and
> intensifying the grays. Because of this, the vehicles reflect each other and
> the sand, but not the stars. Adding the correct logos was trivial.
> To create the scanned look, I overlayed the image with a 80% transparent
> halftone image of the same picture. I then rotated the image slightly to add
> that scanning crookedness. I also reduced the contrast and increased the
> brightness a bit.
> Comments or suggestions for improvement are highly appreciated. If anyone
> knows how to make Classic Space shaped and shaded hills using only POV-Ray, I'd
> really like to know how! Please LMKWYT!
> --Bram
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Message has 1 Reply: | | RE: Classic Space set 6888
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| (...) Bummer. (...) I have used heightfields several times, but I can never get them to look exactly as I want them too. I wanted hills that really looked like the CS hills in this case. (...) That's the hard part. And creating heightfield images is (...) (24 years ago, 7-Nov-00, to lugnet.cad.ray)
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