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 CAD / Ray-Tracing / *507 (-10)
  Re: L3P / POVRay material questions
 
(...) re-formatted them to work with L3P output? Cool. Can I use this library in my own renderings? And if / when I publish POV files that use this library, what URL should I refer to? Cheers, - jsproat (24 years ago, 31-Aug-00, to lugnet.cad.ray)
 
  RE: L3P / POVRay material questions
 
(...) Since you asked me specifically...:) There may be a more elegant solution, but here's the way I do it: (URL) the POV file, include the line: #include "legocolors.inc" You may have to comment out the L3P color definitions (although I think they (...) (24 years ago, 30-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
Sweet! Two down, one to go! Can anyone answer this question: (...) Cheers, - jsproat (24 years ago, 30-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
Sproaticus skrev i meddelandet <39AC0036.92E8D378@io.com>... (...) OK. I have mailed it to you - it was only 45 kB zipped. (...) I was thinking of something like what the Borland newsgroups have (They are also on a private server). There is a group (...) (24 years ago, 30-Aug-00, to lugnet.cad.ray, lugnet.admin.general)
 
  Re: L3P / POVRay material questions
 
(...) Awesome! Thanks! :-, (...) Sure, I'm okay for disk space right now. I dunno about Todd hosting a large file; Brickshelf might be the perfect place for that. (...) :-, (...) Arg. I never did well with these docs; their real-world examples help (...) (24 years ago, 29-Aug-00, to lugnet.cad.ray)
 
  Re: M-Tron MOC's?
 
"Tim Courtney" <tim@zacktron.com> wrote in message news:FzvHI4.42B@lugnet.com... (...) commands (...) black (...) The only problem I have with that is the background I choose fills in some of the black in the model. The black wings on this (...) (24 years ago, 26-Aug-00, to lugnet.space, lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
Sproaticus skrev i meddelandet ... (...) No, I just used the light object instead of a brick object, using the same matrix. Example (long lines): // object { _179_dot_dat matrix <1-SW/20,0,0,0,1-SW/...,0,SW/6,0> matrix (...) (24 years ago, 26-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
(...) Thanks! :-, But I had trouble positioning the light_source; it wouldn't be rotated and translated like an object. Did you have to figure out the coordinates all over again? BTW, any chance of seeing the .POV for your scene? (...) Is that rgbf (...) (24 years ago, 25-Aug-00, to lugnet.cad.ray)
 
  Pov-Ray Question
 
Hello, everyone. I have seen many raytraces of awsome looking spaceships, and some of them, I noticed, have backgrounds behind them. I was wondering how you set the raytrace background *picture*, as I know how to set the color. Help would be (...) (24 years ago, 25-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
Sproaticus skrev i meddelandet ... (...) Sorry, no info on this. (...) This is how I do it in my Christmas renderings, (URL) Color46_t = #if (version >= 3.1) material { #end texture { pigment { rgbf <1,0.905882,0.211765,0.90> #if (QUAL > 1) filter (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)


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