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 CAD / Ray-Tracing / *402 (-20)
  How do u get backgrounds in pov-ray?
 
Hello. I have recently downloaded POV-RAY and have begun esperimenting in it. I have been able to render just the model but how do u get the neat backgrounds? I want to have some of my nano-fig cap ships flying across a star bacground for example. I (...) (24 years ago, 7-Jul-00, to lugnet.cad.ray)
 
  Re: Ray-Tracings of models
 
(...) never (...) Wow, a shuttlepod with trans-purple windows. Cool. ~Mark (24 years ago, 30-Jun-00, to lugnet.cad.ray)
 
  3000x2250 Highway render
 
(URL) took about 15 hrs to render... Warning: since the compression is lossless, the file is a whopping 6.6 Mb Enjoy if you can/feel like it :) --Bram Bram Lambrecht.........Br...L@JUNO.com (URL) (24 years ago, 30-Jun-00, to lugnet.cad.ray)
 
  Re: Ray-Tracings of models
 
(...) Nice models Alan. Thanks for sharing these! :) -Tom McD. (24 years ago, 29-Jun-00, to lugnet.cad.ray)
 
  Ray-Tracings of models
 
I have put up some ray-tracings of some models on brickshelf at (URL) . There are some never before seen models, too. lmkwyt. Alan (fut lugnet.cad.ray) (24 years ago, 29-Jun-00, to lugnet.cad.ray, lugnet.town, lugnet.announce, lugnet.starwars, lugnet.space)
 
  Re: Diablo SE hovercar
 
(...) I think I looked at that once. It's probably much more elegant and powerful than mine. However, I made my own because I wanted the look of the skylines in the backgrounds of LEGO Town instruction manuals. (Hence the faded blue and simplified (...) (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Thanks! (...) You can get the DAT file here: (URL)Can it have real wheels on it? It would be difficult to fit the wheels under the car while still having a reasonably small ground clearance. However, you could tack wheels onto the sides... (...) (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  I need help with pov for kidvention, please
 
Ok. Can someone please help me make a pov for kidvention? Basicly I need someone to take the .dat file, run it through l3p and position the cameras and lights so that it looks good, because I couldnt use povray to save my life and I need it for (...) (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) favorite (...) The Diablo is one of my favorite cars and I enjoyed seeing it in Legos. Do you have any instructions for it? Can it have real wheels on it? Dan (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) favorite (...) Marty, Where exactly do you keep the flux capaciter? Scott (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
Fredrik Glöckner skrev i meddelandet ... (...) There is also a 'City generator include file' (by Chris Colefax) available from one of the www.povray.org pages ('Resources' I think). It can generate cities of (almost) any size, with a lot of (...) (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: I need help with pov for kidvention
 
(...) A "please" would be nice...and maybe you could put an LDraw screenshot somewhere so that whoever raytraces this can see what it looks like. Thanks, --Bram Bram Lambrecht.........Br...L@JUNO.com (URL) (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  I need help with pov for kidvention
 
Basicly I need someone to take the .dat file, run it through l3p and position the cameras and lights so that it looks good, because I couldnt use povray to save my life and I need it for kidvention. (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  I need help with pov
 
Basicly I need someone to take the .dat file, run it through l3p and position the cameras and lights so that it looks good, because I couldnt use povray to save my life and I need it for kidvention. (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Here it is: (URL) (24 years ago, 28-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Yes, I made 7 different parameterized buildings. Then, the buildings are chosen randomly and the parameters are given random values. (...) OK, I'll post it. --Bram Bram Lambrecht.........Br...L@JUNO.com (URL) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Do you mean that you composed all the geometric shapes that look like skyscrapers yourself? Cool! It would certainly be interesting to see the include-file. Fredrik (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) Yeah, I couldn't figure out a way to apply a normal surface before applying color. The bumpy surface always ended up being black... (...) Thanks. If you want, I can release the include file I made to create the randomized skyline... (...) (...) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) LGEO library. (It looks like the "rugged" surface on the slopes was missed, though?) The inclusion of a cool scenery also adds to the quality of the images. Perhaps you could try to do some motion blurring on the background to make it appear (...) (24 years ago, 27-Jun-00, to lugnet.cad.ray)
 
  Re: Diablo SE hovercar
 
(...) SWEEE...EEET! :) -Tim (URL) timcourtne ICQ: 23951114 (24 years ago, 27-Jun-00, to lugnet.cad.ray)


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