Subject:
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Re: Diablo SE hovercar
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 27 Jun 2000 15:01:25 GMT
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Viewed:
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500 times
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Fredrik Glöckner <fredrik.glockner@bio.uio.no> writes:
> "Bram Lambrecht" <BramL@JUNO.com> writes:
>
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=749
>
> The ray-traces look good! Especially since you used Lutz Uhlman's
> LGEO library. (It looks like the "rugged" surface on the slopes was
> missed, though?)
Yeah, I couldn't figure out a way to apply a normal surface before
applying color. The bumpy surface always ended up being black...
> The inclusion of a cool scenery also adds to the quality of the
> images.
Thanks. If you want, I can release the include file I made to create the
randomized skyline...
> Perhaps you could try to do some motion blurring on the
> background to make it appear to "whizz" past the car at high speed?
Maybe when I get my new machine...:)
--Bram
Bram Lambrecht................BramL@JUNO.com
http://www.chuh.org/Students/Bram-Lambrecht/
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Message has 1 Reply: | | Re: Diablo SE hovercar
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| (...) Do you mean that you composed all the geometric shapes that look like skyscrapers yourself? Cool! It would certainly be interesting to see the include-file. Fredrik (24 years ago, 27-Jun-00, to lugnet.cad.ray)
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