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Subject: 
Re: Diablo SE hovercar
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 27 Jun 2000 15:01:25 GMT
Viewed: 
2616 times
  
Fredrik Glöckner <fredrik.glockner@bio.uio.no> writes:
> "Bram Lambrecht" <BramL@JUNO.com> writes:
> 
> >  http://www.brickshelf.com/cgi-bin/gallery.cgi?f=749
> 
> The ray-traces look good!  Especially since you used Lutz Uhlman's
> LGEO library.  (It looks like the "rugged" surface on the slopes was
> missed, though?)

Yeah, I couldn't figure out a way to apply a normal surface before
applying color.  The bumpy surface always ended up being black...

> The inclusion of a cool scenery also adds to the quality of the
> images.

Thanks.  If you want, I can release the include file I made to create the
randomized skyline...

> Perhaps you could try to do some motion blurring on the
> background to make it appear to "whizz" past the car at high speed?

Maybe when I get my new machine...:)
--Bram


Bram Lambrecht................BramL@JUNO.com
http://www.chuh.org/Students/Bram-Lambrecht/



Message has 1 Reply:
  Re: Diablo SE hovercar
 
(...) Do you mean that you composed all the geometric shapes that look like skyscrapers yourself? Cool! It would certainly be interesting to see the include-file. Fredrik (26 years ago, 27-Jun-00, to lugnet.cad.ray)

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