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Subject: 
Re: Diablo SE hovercar
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 27 Jun 2000 15:01:25 GMT
Viewed: 
465 times
  
Fredrik Glöckner <fredrik.glockner@bio.uio.no> writes:
"Bram Lambrecht" <BramL@JUNO.com> writes:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=749

The ray-traces look good!  Especially since you used Lutz Uhlman's
LGEO library.  (It looks like the "rugged" surface on the slopes was
missed, though?)

Yeah, I couldn't figure out a way to apply a normal surface before
applying color.  The bumpy surface always ended up being black...

The inclusion of a cool scenery also adds to the quality of the
images.

Thanks.  If you want, I can release the include file I made to create the
randomized skyline...

Perhaps you could try to do some motion blurring on the
background to make it appear to "whizz" past the car at high speed?

Maybe when I get my new machine...:)
--Bram


Bram Lambrecht................BramL@JUNO.com
http://www.chuh.org/Students/Bram-Lambrecht/



Message has 1 Reply:
  Re: Diablo SE hovercar
 
(...) Do you mean that you composed all the geometric shapes that look like skyscrapers yourself? Cool! It would certainly be interesting to see the include-file. Fredrik (24 years ago, 27-Jun-00, to lugnet.cad.ray)

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