Subject:
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Re: Diablo SE hovercar
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 27 Jun 2000 07:30:15 GMT
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Viewed:
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870 times
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"Bram Lambrecht" <BramL@JUNO.com> writes:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=749
The ray-traces look good! Especially since you used Lutz Uhlman's
LGEO library. (It looks like the "rugged" surface on the slopes was
missed, though?)
The inclusion of a cool scenery also adds to the quality of the
images. Perhaps you could try to do some motion blurring on the
background to make it appear to "whizz" past the car at high speed?
Fredrik
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