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Subject: 
Re: Diablo SE hovercar
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 27 Jun 2000 07:30:15 GMT
Viewed: 
870 times
  
"Bram Lambrecht" <BramL@JUNO.com> writes:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=749

The ray-traces look good!  Especially since you used Lutz Uhlman's
LGEO library.  (It looks like the "rugged" surface on the slopes was
missed, though?)

The inclusion of a cool scenery also adds to the quality of the
images.  Perhaps you could try to do some motion blurring on the
background to make it appear to "whizz" past the car at high speed?

Fredrik



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