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 CAD / Ray-Tracing / *2547 (-20)
  Re: Lego renders
 
(...) When I do my renders I try to imagine what the source for the light would be eg. desk lamp, overhead light, window and make my lights accordingly. It might be fun to try to capture that in your class. Even if you just used two lights and (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
(...) This is an interesting statement.. I find a lot of my beginning 3D students do not have a good idea of what their scene is supposed to look like. A lot of their renders have a "sameness" as well, as they have no real idea of composition, (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
In lugnet.cad, Timothy Gould wrote: snip (...) Hi Tim, That statement is just too true!! I myself feel still as a beginner (first rendering maybe 20 month ago). And I got some really helpful tips from Jeroen (digitalbricks.nl), but first I had to go (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
John, that is my goal with asking a lot of questions about rendering and trying stuff myself. I like you have found it hard but I am hoping that once I learn how to create a nice render I can share the methods. Hopefully I can present it in such a (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: Lego renders
 
Hi John, I'm sorry you've had so much trouble with ray tracing. I've tried to answer some points below. (...) The thing about rendering is that it is a combination of art and science. There are so many parameters to deal with and what looks good in (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Re: Lego renders
 
(...) First, I would like to agree that there are quite a few nice renders out on Brickshelf and the various personal sites. Before I begin I do not want this to come across as criticism, but I have a few questions/comments to make about some of the (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: Lego renders
 
Renderings like LEGO are within our capability. Have you seen the renders by Koyan here: (URL) are a few others that are also creating very nice renders. The secret seems to be figuring out the specific settings used to create very nice renderings (...) (19 years ago, 8-Jan-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: Need HDR shop
 
Wow, I wonder why mine did not work out as well as yours. Would you be willing to post how you did you render including your pov file, HDR file, and any other includes you use? Did you use radiosity in your render? - John "Tim Gould" (...) (19 years ago, 7-Jan-06, to lugnet.cad.ray)
 
  Re: Need HDR shop
 
(...) Hi John, Managed to get it and did a trial run: (URL) an improvement on those without HDR (look through the gallery to see the other non-HDR versions) but I plan to start using proper HDR sky_spheres soon. Tim (19 years ago, 7-Jan-06, to lugnet.cad.ray)
 
  Re: Need HDR shop
 
Hi Tim, I have the program but I am currently at work. As soon as I get home I will email it to you. I would be really interested to know what results you get using HDRI. Hopefully you will be more successful then I have been so far. Maybe Koyan (...) (19 years ago, 7-Jan-06, to lugnet.cad.ray)
 
  Re: Need HDR shop
 
(...) Site came back so I don't need it any more. Yay for HDR Tim (19 years ago, 7-Jan-06, to lugnet.cad.ray)
 
  Need HDR shop
 
Hi all, I was wondering if anyone had the installer for HDRshop (for manipulation of HDR images) since the site seems to be down at the moment. I've just installed MegaPOV for the HDR image maps and need to convert a few photos I got from the web (...) (19 years ago, 6-Jan-06, to lugnet.cad.ray)
 
  Re: Need help with errors and how to make renders look like this?
 
(...) Hi Koyan, I have made an attempt to try HDRI lighting and I am not sure if I am doing things correctly or not. Could you look over what I am doing and let me know if I am doing anything wrong? Here is what I have done so far: (1) Installed (...) (19 years ago, 2-Jan-06, to lugnet.cad.ray)
 
  Re: Focal Blur in POV-Ray
 
I have two comments. First of all, I see in your non-blurred render that the POVRay you have doesn't have Lars Hassing's Torus Patch. Take a look at this page, where Lars describes the problem, and provides the fix: (URL) that the fix is included in (...) (19 years ago, 28-Dec-05, to lugnet.cad.ray)
 
  Re: Need help with errors and how to make renders look like this?
 
"Anders Isaksson" <isaksson.etuna@REMO...telia.com> wrote in message news:Is3u6q.1KpJ@lugnet.com... (...) That is a great tip Anders! That will save me a lot of time when tweaking lights. (...) Ahh, so if I am using four lights each light should (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray)
 
  Focal Blur in POV-Ray
 
I got this to work in POVRay 3.5. I am not sure if it will work for other versions. Here is a test render of Xpod set 4415 with focal blur: (URL) is the same set rendered without focal blur and with some slightly different light settings: (URL) is (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray)  
 
  Re: How do I specify colors not part of MLCAD?
 
(...) If you click the "More" button next to the 16 standard colour buttons, you get a dialog that displays all MLCad's colours. The colour box can be scrolled to reveal them. Hovering your mouse over a colour swatch pops up the colour name, (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: How do I specify colors not part of MLCAD?
 
(...) You'll find that many of the colors on that list are already recognized by MLCad. For instance, if you type 383 in as a color number, and then hit Tab, it shows Chrome as the color name. Of course, this isn't all that helpful, since you had to (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: Need help with errors and how to make renders look like this?
 
(...) I usually write that as: 0.1*<1.0,1.0,1.0> which makes it much easier to adjust the brightness, especially if you're using coloured lights (or many lights). Remember that the sum of all lights used should be in the vicinity of 1.0, too much (...) (19 years ago, 26-Dec-05, to lugnet.cad.ray)
 
  Re: How do I specify colors not part of MLCAD?
 
Thank you for the info Travis. Is there a configuration file or a way I can enter all these color values into MLCAD so each time I use it the appropriate color names and color numbers are already in the MLCAD color picker? - John [SNIP] (...) (19 years ago, 27-Dec-05, to lugnet.cad.ray, lugnet.cad.mlcad)


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