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 CAD / Ray-Tracing / *2252 (-20)
  POVRAY questions
 
What you all think of POV-RAY 3.6? Should we update to 3.6 or keep with 3.5 or 3.1g? I use 3.5 for windows but i prefer the 3.5 for cygwin but without cygwin. What if we just work with 3.1g , 3.5 and 3.6 without having to be forced to use the latest (...) (20 years ago, 30-Jun-04, to lugnet.cad.ray)
 
  MG3k thread in .space
 
Hi everybody I started a thread over in .space a week ago, should have cross-posted since the first picture might spark some interest over here: (URL) (20 years ago, 12-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: Brick 2 x 2 with Wheels and Dually Wheels
 
(...) Well, I actually had to do this to modell the gap in the tube. Fortunately nothing broke. (On the other hand, I have plenty of these bricks, and I'll buy even more :-D ) (...) I have both versions. I have not changed the taps or clips in this (...) (20 years ago, 9-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: Brick 2 x 2 with Wheels and Dually Wheels
 
(...) My advise is: Don't try this at home! Those tap or clips broke very easily even when they were new, and I guess time hasn't made then less fragile... Then we had to fix them with a 3022 Brick 2x2 or a broken 650 Nylon Coupling (...) That was a (...) (20 years ago, 7-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: Brick 2 x 2 with Wheels and Dually Wheels
 
Niels - Looks nice! On some of my older 2x2 wheel bricks there is a gap which allows the axle to be removed and/or snapped into the brick. On the newer bricks the metal axle cannot be removed (looks similar to your ldraw part). I'll see if I can (...) (20 years ago, 7-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: Brick 2 x 2 with Wheels and Dually Wheels
 
Well, I just gave it a try, and here are the results: (2 URLs) Since Peeron lists the dually (or double) tyre as partnumber 7b, I used 7b.dat for this tyre. I don't know the partnumber for the dually wheel, I used 20b.dat for now. These yet (...) (20 years ago, 6-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: the train is growing
 
(...) Hi Trevor, what kind of machine do you use for those images? I'm just working on an image where the pov-code has 39.000 lines. And I just found out that not the povcode but the resolution and render-options can be the problem. The actual (...) (20 years ago, 3-Jun-04, to lugnet.cad.ray)
 
  Re: the train is growing
 
Wow! Nice render! Sometimes I like rendering really massive pictures just for the fun of it. Good idea for the Santa Fe! And 20,000 lines... I've got files in excess of 100,000 lines on my PC. Anyways, good job. (20 years ago, 2-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: How do I make the walls?
 
(...) Did you ever get an answer on this? I have a suggestion, if you did not... Dave! (20 years ago, 1-Jun-04, to lugnet.cad.ray)
 
  the train is growing
 
Hi, my train project is going on and the train is growing as long as my computer doesn't give me an error. I rendered the actual picture in 6400x1200 but reduced the size on brickshelf to 3200x600. Right now only medium quality with only a few (...) (20 years ago, 1-Jun-04, to lugnet.cad.ray, FTX)
 
  Brick 2 x 2 with Wheels and Dually Wheels
 
Being a lego seventies town fan, I build lots of vehicles using 3137c01 Brick 2 x 2 with Wheels (Complete Assembly Shortcut) and 3137c02Brick 2 x 2 with Dually Wheels. The latter is not available for LDraw, yet, so I thoughd I'd give it a try. I (...) (20 years ago, 30-May-04, to lugnet.cad.ray)
 
  a simple idea for creating the bump effects on patterned slopes
 
how does this sound?: due to the fact that most patterned slopes arent in lgeo, maybe a pov code within the patterned parts to create the bump effect when exporting into povray. does this sound good? im guessing a good example would be using color (...) (20 years ago, 30-May-04, to lugnet.cad.ray)
 
  Re: Povray boatwake
 
(...) well my first idea was to create a plane in Cinema4d for a boat wake... actually heres all my ideas 1. 3d boat wake via c4d *downside = millions upon millions of pollies* 2. A simple image like the classic nautica box front wakes *Downside = (...) (20 years ago, 29-May-04, to lugnet.cad.ray, FTX)
 
  Re: Povray boatwake
 
(...) Nice water. (...) Have been working on this. I am trying to animate a podracer with simulated dust kicking up behind the engines. Would be very close to water spray. I have been working with "while" loops to simulate this. I need to do some (...) (20 years ago, 28-May-04, to lugnet.cad.ray, FTX)
 
  Re: Povray boatwake
 
(...) Very impressive! Can you do it all with Pov-Ray? ;) (...) Yep - it's too shiny. Turn down the reflectiveness and it'll be perfect. Maybe a little motion blur would be cool too. I know you can do that with MegaPOV (the unofficial patched (...) (20 years ago, 28-May-04, to lugnet.cad.ray, FTX)
 
  Re: Povray boatwake
 
(...) Fantastic. Could be my monitor, but I get the feeling of the water is just about to freeze. It looks a little like this state just between liquid and solid. /Tore (20 years ago, 28-May-04, to lugnet.cad, lugnet.cad.ray)
 
  Re: NEW ANIMATION
 
Thank you so much. Jason (20 years ago, 17-May-04, to lugnet.cad.ray)
 
  Re: Gamma correction (was Re: color, contrast and brightness problems - any idea?)
 
(...) Well, I found both of those charts off of google, so i don't know which one is more accurate. At the risk of confusing things even more, I found another page with a similar test: (URL). I believe this one is accurate, since he give the formula (...) (20 years ago, 14-May-04, to lugnet.cad.ray, FTX)
 
  Re: color, contrast and brightness problems - any idea?
 
(...) Hi, I agree with you that the viewangle has a big influence on the picture if you use a TFT. As a result of this I think it doesn't matter how I finetune my TFT or grafic card settings. I have no real chance to fix the viewangle... hmm maybe (...) (20 years ago, 13-May-04, to lugnet.cad.ray, FTX)
 
  Re: NEW ANIMATION
 
(...) Yes. This might sound a bit controversial, because a) Wax is new and unknown and b) because it is really more of a video composer than a 3D program. But my guess is that it will allow you to burn through the first stages in computer animation (...) (20 years ago, 13-May-04, to lugnet.cad.ray)


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