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 CAD / Ray-Tracing / *2107 (-10)
  Re: Animation posted now
 
Hi again Mike, Very nice animation - I love the op-art background 8?) You should consider downloading windows binaries of the open source (URL) Xvid Codec> (and maybe (URL)) and re-enconde your avis before you distribute them. Xvid can knock well (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray, lugnet.animation, FTX)
 
  Re: Animation posted now
 
(...) Here we go. Very unlike the Superbowl version but it is a cool exercise in using PoV-Ray's animation features. Still a long cry from Steve's stuff. :) (URL) to maintain a fairly low bitrate (256KB) and high clarity I had to use the Indeo 5.1 (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray, lugnet.animation)
 
  Re: PoV-Ray ignoring 'translate'?
 
(...) Miguel, Awesome, thanks a lot. I had boosted it up to 37 in testing and saw no increase...now I know why. Thanks!! Animation shall be posted soon, hopefully today. (21 years ago, 7-Feb-04, to lugnet.cad.ray)
 
  Re: PoV-Ray ignoring 'translate'?
 
Hi Mike, Your increments are too small. Try translate <0,0,70*clock> It worked for me! (21 years ago, 7-Feb-04, to lugnet.cad.ray)
 
  PoV-Ray ignoring 'translate'?
 
I'm sure you're all getting sick of me by now. Bear with me...this animation should look pretty cool when it's done. While we were watching the superbowl this year, one of my relations commented on the little animation used to introduce the players (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray, FTX)
 
  Re: More color problems
 
(...) That's a good idea. Unfortunately the sky sphere also creates a goodly amount of light, creating shadows of its own. The spotlight seems to have taken care of the stone look to the minifig, so I think I'll just stick with it the way it is. (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) One way is to insert a (dim) lightsource exactly at the camera point - this way everything you can see is also lighted. By making this light dimmer than other lights, you can still have shadows, but not so articulated. -- Anders Isaksson, (...) (21 years ago, 4-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) No, those 2 lines have to do with the type of light in the scene. Have a read in the POV Scene help file for an explantion of ambient and diffuse light. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) Which makes sense when you compare the two renders and notice that the second one (with the IoR at zero) has a much more crystal-like sceptre. I don't know how much of an L3P-produced POV file is original POV code and how much is (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) You're right, I was mistaken. The IOR deals with the transparency. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)


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