To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *1907 (-20)
  Re: Star Wars mini models 1st wave render
 
Orion, Nice work! Excellent job of lighting in that photo. Having no shadows really gave it a sense of realism, instead of just making it seem like a bunch of models on display. Amazing what changing the spot lightsources to ambient sources will (...) (21 years ago, 6-Aug-03, to lugnet.cad.ray)
 
  Re: Star Wars mini models 1st wave render & Orange in part
 
(...) It is dark blue. In fact that's the darkest I can get it wiht LDraw color number since I used dithered Black and Blue. (...) Unfortunately no (...) I used 484. 25 seemed too dark. -Orion (21 years ago, 6-Aug-03, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Star Wars mini models 1st wave render & Orange in part
 
(...) Looks nice, esp. the AT-ST. Colors seem wrong on the Slave I (I think the blue should be dark blue). Missing the TIE Bomber, though. Are the cylinders for the TIE Bomber up yet? Question related to another topic: what color orange did you use (...) (21 years ago, 6-Aug-03, to lugnet.cad.ray, lugnet.cad.dev)
 
  Star Wars mini models 1st wave render
 
Well, between Donald Sutter and myself all the parts, including patterns, used in sets 4484, 4485, 4486, 4487 have been modelled and are offical or on the Parts Tracker. I got bored and made a render of the the Mini's in the same picture: (URL) a (...) (21 years ago, 6-Aug-03, to lugnet.cad, lugnet.starwars, lugnet.cad.ray)
 
  Re: How to use Mega-Pov without LPub
 
the post process functions do not exist in MegaPov 1.0. you need MegaPov 0.7. Gary "Trev" <tjhewer@cogeco.ca> wrote in message news:HJ5oJ6.252w@lugnet.com... (...) all of (...) lines, (...) MegaPov 1.0 (...) when (...) unofficial (...) Mega-Pov I (...) (21 years ago, 5-Aug-03, to lugnet.cad.ray)
 
  How to use Mega-Pov without LPub
 
Hello. This is my first post on lugnet. I have searched and read nearly all of the topics about Mega-Pov. I have tried for a long time to get the edge lines, but I just can't seem to get it. I put the line #version unofficial MegaPov 1.0 and then (...) (21 years ago, 5-Aug-03, to lugnet.cad.ray)
 
  POV torus bug fix
 
I have made a bug fix to PovRay regarding the torus (used by L3P in the studlogo and in some primitive substitutions). (URL) guy from the POV team mailed me about permission to use my code, but couldn't tell when it will be released. Meanwhile you (...) (21 years ago, 3-Aug-03, to lugnet.cad.ray)
 
  Re: Problem with LPub and MegaPOV
 
(...) Are you making fun of me Kevin? =) I am NOT annoyed at all over Pov 3.1g vs 3.5. In fact I perfer 3.1g vs 3.5, because 3.5 takes longer to render for some reason. The ONLY reason I tolerate 3.5 is because of Jeroen De Hann's Ultra-Realtisc (...) (21 years ago, 2-Aug-03, to lugnet.cad.ray)
 
  Re: Problem with LPub and MegaPOV
 
(...) Can you tell he's annoyed? That's ok, at BricksWest he made some comment about being suprised to see me with bricks in my hands. I've had a huge push on pneumatic invention and I go where the creative surges send me. Besides work has been (...) (21 years ago, 2-Aug-03, to lugnet.cad.ray)
 
  Re: Problem with LPub and MegaPOV
 
<snip> (...) I believe that LPub is *STILL* using Pov-Ray 3.1g and MegaPOV .7. You can do two things: 1) Download POV-Ray 3.1g and MegaPOV 0.7 or 2) As Orion stated in the other post manually edit the line of code that states: #version unofficial (...) (21 years ago, 31-Jul-03, to lugnet.cad.ray)
 
  Re: Problem with LPub and MegaPOV
 
(...) Just out of curiosity, did you add the #version unofficial MegaPov 1.0; statement at the beginning of you file? -Orion (21 years ago, 30-Jul-03, to lugnet.cad.ray)
 
  Problem with LPub and MegaPOV
 
I have recently started experimenting with LPub and have got it working pretty well with POVRay. I decided to try using MegaPov as I liked the idea of edgelines, however I can't get it to render any file When MegaPov tries to process the .pov file (...) (21 years ago, 30-Jul-03, to lugnet.cad.ray)
 
  Version 2.01 of the LDraw radiosity files available (in BETA)
 
"Orion Pobursky" <orion@dontaddthis.p...ursky.com> wrote in message news:HIp2yw.BLz@lugnet.com... (...) Hi all, I changed the reference from my file to Orion's. New ZIP-file is available now. Jeroen (21 years ago, 27-Jul-03, to lugnet.cad.ray)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) By all means, your welcome to it. -Orion (21 years ago, 27-Jul-03, to lugnet.cad.ray, FTX)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) Do you mind if I use your .INC file instead of my own? Yours is more complete. Jeroen (21 years ago, 27-Jul-03, to lugnet.cad.ray, FTX)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) Have a look as this post: (URL) I also made a library independant of Jeroen: (URL) under the Progran Add-ons section (21 years ago, 27-Jul-03, to lugnet.cad.ray, FTX)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) Where can I get Todd S. Lehman's L3P colours file(s)? When I attempt to you his libary POV gives me an error saying I am missing some .inc files. -AHui (21 years ago, 27-Jul-03, to lugnet.cad.ray)
 
  Re: Trouble with light-green
 
(...) I too find the "light green" colour horrid. Here's a manual method to adjust it. Find the definition of Color10 in the .pov file: #ifndef (Color10) #declare Color10 = #if (version >= 3.1) material { #end texture { pigment { rgb (...) (21 years ago, 26-Jul-03, to lugnet.cad.ray)
 
  Trouble with light-green
 
I am trying to render a model (created with MLCad) in POV-Ray using the light-green color, but it always comes out a horrid yellow. Anyone have any tips on how to fix this? Thanks, Bryan (21 years ago, 24-Jul-03, to lugnet.cad.ray)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) us. -- Hop-Frog (21 years ago, 23-Jul-03, to lugnet.cad.ray, FTX)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR