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 CAD / Ray-Tracing / *1447 (-20)
  lgeo renders wrong part
 
how do you remedy library problems with lgeo? I just noticed that my part 3939 is being rendered as part 3942. Also my part 73435 is rendered 180 degrees off axis. please help me -tk (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  lgeo renders wrong part
 
how do you remedy library problems with lgeo? I just noticed that my part 3939 is being rendered as part 3942. Also my part 73435 is rendered 180 degrees off axis. please help me -tk (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) Considering the usefulness of modeling mirrored parts this way (one file just references the other file) (it saves time and bytes), I'd say this is a problem that needs resolution in software. I *think* it could addressed with a POV-Ray macro, (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) But the stud subfile was mirrored. At the lowest level, the ldraw system doesn't differentiate parts, models, primitives, etc. It just knows about files. So mirroring a stud primitive is logically identical to mirroring an entire part. BTW, (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) Right! Play well, Jacob (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) Something about MLCad that's worth noting is that fact that when you add a new part is uses the same rotation matrix as the part above it. Therefore, if you mirrored the part above the part you just added, the part you added is mirrored as (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray, lugnet.cad.mlcad)
 
  Re: part swap
 
any suggestions? "travis" <phree@attbi.com> wrote in message news:H1uGDs.Byq@lugnet.com... (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) Hmmm, I am trying to understand what you are stating here as applies to parts authoring. I get it if you mean that someone manually mirrored aspects of the DAT file without regard to how the stud would turn out at L3P quality level 3 -- so I (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) I hope this was understood to be a joke. I love all you crazy CAD guys! (...) Indeed it does. A thousand thanks. I suppose this means there was indeed an error in the matrix locating the stud file (the subpart in directory P), right? This (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3
 
(...) matrix that represents that stud is mirrored (meaning either 1 or 3 of the axes are flipped). You should get the same problem if you render both of the classic space wing pieces. One of them will have correct logos, the other won't, because (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Re: Weird Logo Issue at L3P Quality Level 3  [DAT]
 
(...) Hi Richard, Do not blame Lars. Look at the contents of the 4869.dat file and try to replace this line 1 16 0 0 -52 1 0 0 0 0 1 0 1 0 stud.dat by this line 1 16 0 0 -52 1 0 0 0 0 -1 0 1 0 stud.dat Does this solve your problem? Friendly, Damien (22 years ago, 6-Sep-02, to lugnet.cad.ray)
 
  Weird Logo Issue at L3P Quality Level 3
 
Hey Y'all: If you render the element 4869.dat with L3PAO quality level 3, as far as I can see you get the logo reversed. Other elements render fine. See: (URL) the aforementioned jet engine insert rendered next to a 2x2 round brick. The logo is (...) (22 years ago, 5-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
"travis" wrote... (...) No, I just made a POV file with the objects and the camera for the talented POV artists to play with. They have come up with fantastic settings for colors and lights. And yes, I hope to include some of these in the next L3P. (...) (22 years ago, 5-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
i do see what you mean. it seems as if my colors are always a little dark using the lgeo librarys, but the detail makes up for it, and photoshop usually gets it to where i can live with it. -tk "Fredrik Glöckner" <fredrigl@math.uio.no> wrote in (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
no, its been renamed the autokickasstweak button. seriously I want a step by step tutorial on this image. I like how the shadows are so dull, the seems are invisible, subtle reflections, depth of field, could I go on and on... hell yeah. I'd pay for (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
(...) I don't think I said that. At least it was not my intension. What I meant to say was that the standard colour/surface definitions in L3P / LGEO need some tweaking to get those results. Fredrik (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Beatiful.... So.. Is there a new version of L3P coming up with a "realistic" switch? :) THL (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Fantastic renderings ! Both ! The Brazil 3D-Studio and the POV-Ray. Now the question is: how can we "normal" users (without Silicon graphic equipment ;-) ) make SO NICE renderings ?! For example I'm using ML-Cad, L3PAO, LGEO parts library and (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: LGEO orientation problem
 
(...) Depends on what part it is and how it was oriented wrongly. For example, for the 6536 "Crossblock", I added a rotate statement to the very end of the declaration of "lg_6536" in the file "lg_6536.inc" from LGEO. You'll find that the (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: LGEO orientation problem
 
how do you add the rotate statement or reposition a piece that is incorrectly oriented? -tk "Fredrik Glöckner" <fredrigl@math.uio.no> wrote in message news:qrdit2u7p7x.fsf....uio.no... (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)


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